Overgrowth

Overgrowth

26 ratings
A Story Unfolds
   
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331.006 MB
16 Apr, 2023 @ 11:18am
16 Apr, 2023 @ 2:38pm
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A Story Unfolds

Description
Come together adventurers and listen to the tale of Jon from the Guljit clan.

Tasked with the honor to find the holy artifact of Buz'Jardar,
Jon embarks on a journey with a crew by sea to retrieve it.

Many have tried and not returned but this will not stop our hero from succeeding.

Sailing through the infinite blue, their ship gets caught
by the ruthless sea mistress and his journey takes an unexpected
turn he would have never expected.

Surak & Alpines welcome you to our April 2023 Map Jam entry!
Enjoy a "Green Hell" campaign with fresh & traditional gameplay.

Please leave a comment, a favorite, a like on this workshop page,
we read all comments and are also available on the official Wolfire Discord.

Don't forget to vote for a jam winner, and play the other entries too.

Note: This mod contains content generated by AI namely comics, voice lines and narration.
The AI was fed with our input, most of the mod are still our original ideas
and was used to support us in areas we both don't excell in (such as drawing and narration).

Music:
'Hour Of The Witch' and 'Three Sheets To The Wind' by Scott Buckley
- released under CC-BY 4.0. www.scottbuckley.com.au
11 Comments
ScatterMente 4 May @ 7:11pm 
comment below is right, trip wires are impossible to avoid and kill the story.
Phippy 28 Nov, 2024 @ 6:00pm 
The trip wires in the chase scene are a nightmare right now
Surak  [author] 7 Jun, 2024 @ 4:50am 
Thanks, glad you like it :)
SuRreAL ((swifty)) 6 Jun, 2024 @ 7:32am 
this mod is siiiiiiiiiiiick:steamhappy:
_Ins4ne_  [author] 13 Jun, 2023 @ 12:04pm 
I get your point, it was probably the biggest complaint from other players and streamers aswell.

This might sound like an excuse but please keep in mind that the whole mod was accomplished in the original jam timeframe by me and Surak working multiple hours everyday.
At some point you just lose a feeling for how well a map should be balanced and to counter this I added additional stamina each time you die because I still wanted it to be somewhat hard and not beatable first try.

As for the visibility on the vines, it seems like it depends on what settings you play.
Unfortunetaly the hitbox for them is already as little as possible but still triggers tripping quite often.

If you want to beat the chase level you can go into the edit mode (F1) and hit Debug Play (8).
Now you should be able to spam the L key to trigger the increase in stamina for each level reset.

Thank you for playing and your feedback, we'll try better next time! :)
Nocturnal_lp 13 Jun, 2023 @ 11:50am 
hey man cool map but i got to say the chase sequence is pretty unfair and not in a good way. Limited stamina sounds cool in concept to increase tension but barely visible trip ropes that are too close together suffer with this games physics. I see maybe with a rabbit having so many traps it would work with their maneuverability, but with dogs who can barely get any air time you often just trip over even while jumping over the rope (maybe collision problem?) Quite often i find myself with barely enough stamina to jump or roll cause i need it to gain ground over the wolves chasing me.
Milk boy :3 19 Apr, 2023 @ 5:58pm 
W map
4rest 18 Apr, 2023 @ 7:02pm 
imma play this tommorow, but it looks good
Surak  [author] 18 Apr, 2023 @ 5:49am 
Taj, make sure that Timed Execution and Drika Hotspot are enabled.
Surak  [author] 18 Apr, 2023 @ 2:31am 
Can you tell me what is not working?