XCOM: Chimera Squad

XCOM: Chimera Squad

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CHIMERA SQUAD MODS
   
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Description
Personal ongoing mod list
Items (18)
A Better Arsenal
Created by Scuba Steve
A serious upgrade to power and capabilities of your squad's weapons, armor, and gear. https://i.imgur.com/bFjlyaz.png In our history we have had to reinvent the wheel twice now. Getting our guns up to the level of lasers and plasma back when XCOM lived in ...
A Better Start
Created by Scuba Steve
Start your campaign with an advantage. Increased starting resources, reduced research, field team, market, spec op time / costs. https://i.imgur.com/qtNHQCc.png Here we are again five years later but now like your finances, we're diversified. The goal is t...
Base Agents Gain XP Standalone
Created by RealityMachina
Agents back at base gain XP equal to what the Agents that went on the mission got. ...by default. In the mod's XComGame.ini (found in a path like steamapps\workshop\content\882100\2076612852), you can edit this so it's only 50% of what agents on a mission ...
Captures are Okay
Created by geoffhom
# CapturesAreOkay README This is the README for the XCOM: Chimera Squad mod, 'Captures are Okay.' The game has a bug where kills are rewarded XP but captures aren't. What kind of message is that sending? This mod is to fix that bug. ## Features The trivial...
Hair Trigger Buff
This mod simply increases the probability of Hair Trigger being activated to 20% (from 10%). If you have also enabled Advanced Hair Trigger and Superior Hair Trigger, this mod also changes those upgrades to 25% and 30% respectively. Should you want to twea...
[CS] Shield: Bonus Armor
Created by NightNinja54
My shield allows me to protect my squad and take down the bad guys, Chief! -Cherub, Warden Shield: Bonus Armor Cherub carries a shield to defend against Chimera Squad's foes - improving his armor in battle. Enhancements By default, Cherub's shield will rec...
[CS] Resistance Firearms - Main Module
Created by ∑3245
IMPORTANT: This is the entire data module to the Resistance Firearms mod. The assets for the weapons can be found here. Subscribing to this is very important, since it contains the assets to the entire mod. Chimera Squad Version as of: 5/21/20 This mod is ...
[CS] Resistance Firearms - Attachments
Created by ∑3245
IMPORTANT: This is the entire attachment assets to the Resistance Firearms mod. It's only required if you either have Resistance Firearms or another mod that depends on this mod for the attachment models. Chimera Squad version! Vanilla version as of: 4/25/...
[CS] Resistance Firearms - Assets
Created by ∑3245
IMPORTANT: This is the entire assets to the Resistance Firearms mod. The main module for the weapons to appear in the game is here. Subscribing to this is very important, since it contains scripts for this to work properly. Chimera Squad Version as of: 5/2...
[CS] Missing FX Packages Fix
Created by ∑3245
Chimera Squad Version as of: 5/21/20 This mod, similar to the Missing Packages Fix mod for War of the Chosen, adds VFX for conventional weapon. You'll notice that Resistance Firearms is missing most of its particles when you fire the weapon. This mod allie...
[CS] Assembly Upgrade Fix
Created by ∑3245
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. DESCRIPTION -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. This mod fixes an intentional design issue where mods that add new weapons will never be upgraded due to the Upgrade code being ha...
[CS] Animation Database
Created by ∑3245
Chimera Squad Version as of: 4/25/20 I ran into an issue where I'd have to end up copying 200MBs of animations just to adjust one animation for each of the 4 playable races (Human, Viper, Muton, Sectoid) when making weapons. Unlike XCom 2 or XCom 2 War of ...
Yet Another F1: Chimera Squad version
Created by ∑3245
Chimera Squad port of Yet Another F1: a unit information screen that displays stats, equipment, abilities, passives, etc. for any unit. This mod requires the Helios Highlander for the F1 input to work. Original Mod -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-...
Torque Makeover
Created by artifex
A few tweaks to the default Torque model and texture to give the character a hopefully more relatable appearance....
Show Health Values
Created by -bg-
Allows you to see the health on enemies without having to count the number of pips, this is more useful during breaches where the timeline UI is not rendered yet, so that will be the option by default, you can change it to always show health values all the...
Personal Shields
Created by SkacikPL
Adds Personal Shield and Advanced Personal Shield research items Personal shields are equipable grenade gear that work in similar fashion to Kinetic Screen or Motile Inducer with mechanical effect similar to Progeny shield pylon effect - they add temporary...
New Ammo
Created by Juravis
-= AMMO LIST =- Bluescreen Rounds: +1 Damage VS Robots, Bypasses Shields if any. Reaper Rounds: +10% Crit and +1 Crit Damage Eagle Eye Rounds: +10% Hit, -20% Crit (Editable in INI file) Hollowpoint Rounds: Causes Rupture 1 VS Organic but 1 less damage agai...
Helios Highlander
HELIOS HIGHLANDER Github Repository Here! We accept contributions and issue reports. This highlander is an extension of RealityMachina's highlander, with some new features, hooks, and bug fixes for modders to use. If a mod requires functions or methods fro...