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I now just cheated myself all the blueprints... in the next run, I will delete reverse engineering and try again. But for now I'm content haha ^^' thank you anyways :) great mod!
1. I was incorrect, deleted the previous message and am sorry for misinformation.
2. Mod will start functioning after you load a save.
3. The author is correct, research projects are dynamic and will work with other mod's contents if it runs in general categories. (Uncertain if it'll work if ship's tag is outside the original factions)
4. Xenon tech can be researched. (Might be due to other mod's enabling this mod to roll the researches in, I got like over 70 mods on so am uncertain)
No, xenon is not available afairc
1. Does this mod add research projects dynamically (so that if another ship chassis is added through a mod, for instance, this mod will create a research project for it?).
2. Does this mod enable us to research Xenon tech?
As said, claytronics and hull parts are fully short all the time within the circle, whilst there are other abundant resources such as food / meds / and energy cell.
@DamnedCaptnBlue within "steamapps\common\X4 Foundations\extensions", some mods needs extraction if it's zipped as .cat files, and you'll need to download XRCatToolGUI from the official website.