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4. something covering different mission types from contacts and what you need to be successful (i.e. your example/angle with Saere & Warden Missions is very helpful) like what it takes to be a really good bounty hunter and maximize the rewards from that come from taking those missions
5. maybe a build around taking ships in conflicts.
Just a few fun ideas that your approach and style of writing could be good with.
1. an Explorer Captain as a mission runner (and focus on the beneficial behavior of the "Voyager" Trait with ship that have 29 & 30 speed engines) and performance engines/jump time reducers (i.e. alta mesa navigation Annex, etc).
2. maybe how to get over the early game era 1 hump and be successful in the coalition building era or later eras, with example of a viable play style, ship buildout, crew buildout, officer buildout, credit amounts/targets (could include target this mid-game ship and for later eras now target this end-game ship, and here would be the sample viable build outs based on your chosen play-style example)