Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Hawka's First Person Mod (now with vehicles views!!!)
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Tags: Mod
File Size
Posted
Updated
377.211 KB
7 Apr, 2023 @ 11:47pm
26 Aug @ 10:52pm
27 Change Notes ( view )

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Hawka's First Person Mod (now with vehicles views!!!)

In 1 collection by hawka
Conquest Enhanced v2 Collection
13 items
Description
LATEST UPDATE HAS MESSED UP PRONE ADS!!! YOU CAN STILL GO PRONE BUT I DO NOT RECOMMEND ADS!!! THERE IS NOT MUCH I CAN DO ABOUT IT!!!

This mod replaces the ADS vignettes for small arms with the actual in-game weapon model's sights that were present in the old Conquest Enhanced mod. This allows for a more immersive experience closer to an FPS game, and allows for play without the in-game HUD. To disable the HUD press CRT + SHIFT + ALT + D.

Since the perspective can change at different stances, some weapons such as bazookas and pistols will use a generic first person zoom to make it easier to aim. Accuracy of each weapon has been tuned to the front sight, but the player doesn't have laser precision. Cross-hairs are still active on some weapon views

This should be compatible with any mod that doesn't modify base game small arms or small arms accuracy file. If you are playing with a mod that modifies the camera, make sure to load this mod last.

Infantry
To use first person mode, go in direct control and press 'T'. As an infantryman you can right click to aim down sights. ***You cannot do ADS for MGs while free standing. This means you must either set up behind cover, crouch or go prone.***

Vehicles

In an effort to increase immersion, all direct fire emplacements and MGs now have locked 1st person view from the gunner's perspective in addition to the sight optics.



Cannons that are too large to see over, or have obstructions in the gunner's face like a shield can switch to commander view to scan your surroundings. You can use the mouse wheel to switch between possible views.


Tanks
Tank vision is now locked to 1st person, meaning that the game will play more like Post Scriptum than War Thunder. This means that you can no longer view the entire vehicle in 3rd person to peek corners, but will be forced to switch between the gunner sights and tank commander view. You can do this similarly to how infantry There are two types views:

Unbuttoned
Tanks that already exist in game where the commander can stick their head out to either man an MG or look around will have a 1st person view from that perspective



Buttoned up
For the rest of the tanks, commanders will be forced to use a periscope to view their surroundings.


Looking around through the gun sights with some larger tanks like the is2 and Tiger will be slower to simulate slower turret traversing speed.I have adapted many of the commonly used direct fire vehicles for each faction, but not all of them. I may add more over time, but it does take quite a lot of work.

Thanks to @That207Guy for inspiration.

Map used in demo video: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3155552868
Popular Discussions View All (2)
19
28 Aug @ 3:45pm
Bugs
hawka
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4 Jun @ 11:59am
Suggestions
hawka
290 Comments
Teax 7 Oct @ 12:43am 
Hey, thanks. Of course, proper credits with links will be given, inside the mod and on the steam workshop page. Have a great day :)
hawka  [author] 6 Oct @ 5:08pm 
@Teax yes you can use it as long as credit is give along with a link to this mod page
Teax 3 Oct @ 2:08am 
Hi there, amazing mod – really well done! :)
Would you mind if I include some of its features in my own mod? We’re keeping our Conquest Co-op setup lean by combining everything into one mod.
Of course, proper credit will be given.
hawka  [author] 27 Sep @ 8:55pm 
Ok I will look into this
MaGlas 19 Sep @ 10:31pm 
Hello Hawka,
I have found the reason, why your mod is crashing now with the Long Range Combat,
could you please change following in your next patch:
The "stuff" folder needs to be packed into a gamelogic.pak (dont forget to drop it into an set folder first)
All the other files doesnt or they wont be loaded.
So your mod will look like this:

resource/set/(registry) (third person)( small_firearms_accuracy.inc,small_firearms_reticles.inc, tp_control.set)
gamelogic.pak (set/stuff/(bazooka,mgun,rifle,smg)
mod.info
Fat Patriot 16 Sep @ 9:52pm 
YESSSS GhostlyBlu I'm glad i ain't the only one
GhostlyBlu 29 Aug @ 12:55pm 
I have an issue, not with this mod directly, but since the new update, it seems to be incompatible with the Long Range Combat mod, but before it used to work perfectly, what was changed?
AVVOCATO 28 Aug @ 9:45am 
With the new update 6 this will be soo good :gohtiger:
Silent Heaven 27 Aug @ 11:12pm 
is this compatible with Pacific Fury and Pacific Campaigns?
Singin Chigga 19 Aug @ 9:21am 
When i try tps or fps in artillery sight still blocked by fog of war. Is it meant to be or should i do something? And is there an option to change accuracy of arty and mortars? Anyway it’s awesome work. Thx for ur work