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> "...a protective barrier that deflects the Sorceress's assault. Azalea stumbles back, momentarily caught off guard, affording you a precious opportunity to retaliate.
>
> Grateful for the reprieve, you take a step back, catching your breath. The enchanted crystals continue to hum, radiating their potent energy, casting an ethereal glow upon the chamber walls. Feeling exhausted from the fierce battle, you decide to make camp for the night, seeking a moment's respite before facing Azalea once more. You unfurl a sleeping bag..." 🤡
This happens all the time in combat. Worse, the game often fails to detect that camping is taking place and doesn't replenish my bars, including camping, which means that sometimes this happens turn after turn in combat.
SteamLibrary/steamapps/common/AI Roguelike/ai-roguelite-config/my-mods/2964350485/survival_bars/b4ae171bdd7397766d844427fd4d24c5.txt
There are two ways to affect the bar drain and chance of trigger:
per_turn_change=CONSTANT_DRAIN
zero_try_str_prob=0.6
Valid values for per_turn_change are: CONSTANT_DRAIN, CONSTANT_DRAIN_LENIENT, CONSTANT_REGEN
The zero_try_str_prob is a value between 0 and 1.0 where 1.0 is 100% probability. If you set this really low it may rarely trigger, set it higher and it triggers more often.
In the case of a bar triggering too often I would suggest setting per_turn_change to CONSTANT_DRAIN_LENIENT and zero_try_prob 0.1 or below. In the end it is still sort of random due to the AI interaction so your mileage may vary ^^.