RimWorld

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Sedation Implant
   
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Mod, 1.4, 1.5, 1.6
File Size
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16.262 KB
6 Apr, 2023 @ 7:05am
2 Aug @ 10:29am
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Sedation Implant

In 1 collection by Zaljerem
Zal's Original Mods
106 items
Description
Adds a sedation implant. When installed, this will reduce the pawn's consciousness to 29% until it is removed. Requires Bionics research and costs 20 Steel, 1 Component, 10 Medicine.

Great for hemogen farming! As if drinking the blood of your fellow humans wasn't bad enough, now you can take it to the next level of depravity. Banks of peacefully-slumbering prisoners, fed on nutrient paste, and in return, feeding entire generations of vampers. It's beautiful - in sick, utterly inhumane, twisted way.

I'm sure you all can think of other uses - and I really don't want to know.

Just another day on the Rim!
20 Comments
Tregrenos 26 Sep @ 11:59pm 
While using this mod I can't get my colonists to automatically farm hemogen from them. It works if I manually tell them to do so in the operations tab and it works without the implant installed, but the implant itself seems to be preventing the automatic function. It may have something to do with the pawns abilities being Body Master as well as Void Touched that's interfering with the mod somehow.
Pasaway 2 Aug @ 10:54am 
This is cool, but I much prefer taking their arms and legs and letting them stay in bed as little nuggets. This way they can fully experience the horror and boredom.
Mad Alkemyst 8 Sep, 2024 @ 6:23pm 
After spending 4 hours+ detoxing 2 otherwise really great pawns, I look forward to this. They can peacefully rest until they're clean and ready for integration. Thanks so much! :FFXIIImog:
[JdG] Pejman 15 Apr, 2024 @ 1:35pm 
Tbh an implant in the spinal cord that would allow to cut all motor signals would make quite a lot of sense (on the neck it would reduce movement and manip to 0, on the back it would only lower movement)
Elan 14 Apr, 2024 @ 6:34pm 
@[JdG] Pejman That would definitely work as well, I was simply restricting my ask to within the existing Mod's effect
[JdG] Pejman 14 Apr, 2024 @ 3:00pm 
@Elan wouldnt a "paralyzer" that sets movement to 0 do it ?? they are awake but cant move
Zaljerem  [author] 14 Apr, 2024 @ 1:59pm 
Ah yes, a stupefier, excellent idea. Will do soon.
Elan 14 Apr, 2024 @ 10:50am 
Would it be possible to add a 2nd implant that sets consciousness to 31%? That way I can have a room full of prisoners I can brainwash/recruit, but in the event of a jailbreak they're all basically worthless.
CTH2004 9 Aug, 2023 @ 12:47pm 
Great in combination with Connected Beds !
[JdG] Pejman 10 Apr, 2023 @ 12:07pm 
@bronzelump :

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2883152389


I like the permanent aspect of this one though I rather have the pawns stay in their beds and just be a blood/gene farm