Meet Your Maker

Meet Your Maker

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Beating killboxes before & after genmat
By Ryles
A proven process for tackling even the most difficult rooms assembled.
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Haven't gotten gud?
That's not a problem. I'll accelerate your learning process so that you can start clearing tough brutal-difficulty rooms sooner. Just follow the steps below.
1. Gather information
Don't be scared of the spammed traps and whatnot. They can't catch you if you're moving fast and using your head. Unless you get snared by a claw or fly into a guard's face or travel through the line of fire of a trap for an extended period of time, you're going to just evade everything. Really, you can grapple circles around a lot of killboxes while all hell is breaking loose and you won't take damage. It's about using your movement and jumps and knowing that where you've just been is dangerous territory.

Do just that - get inside, fly around. Gather information. Identify the traps that you're dealing with. Identify the different threats that make up the whole. Where are the sentinels? Where are the guards? What can be shot at without losing your bolts?

Pro tip: If you die inside the killbox, do not immediately respawn. While you're dead you can still turn your camera around and look at the inside of the room! Use this opportunity to gain a ton of info and strategize your next attempt.

You can also use flash shields to give yourself a little bit of breathing room.

Note: If the killbox has a very low ceiling, just try to gather as much information as you can muster without entering the room. There's less information to gather since there's not much verticality involved.
2. Clear the biggest threats first
What obstacles in the room have the largest arc of fire - what's shooting at you no matter where you are? What's modded with obnoxious effects like the lingering sentinel AoE or flamethrower napalm? Figure this out, and destroy these obstacles first.

How?

The same way you gathered info. Swoop in, eliminate one target, swoop out. Take a breath. You just made the killbox that much easier. One trap destroyed might not feel like much, but it is permanently gone (unless your run restarts).

Don't be afraid to use your sword. You can get in close on ranged traps much more often than you think. Your sword deflects nearly everything, and you have the ability to choose your timing. Wait for a gap between shots, zip in, crush the target, and get back out. Alternatively, peek out, fire a bolt to destroy the target, then get back into cover and wait for the shots to stop flying at you. Then get out and grapple just to secure your bolt before you return to safety.

Repeat this process until you've created more safe ground on which to stand.
3. Clear limited traps
If it's not a flamethrower, sentinel, piston, or modified spike trap, it's gotta stop shooting at you after it fires once or twice. Grappling through the line of fire of un-triggered traps is safer than you think a lot of the time. Just waste their charges, and suddenly you just have a room half-full of inactive traps. Of course, this doesn't apply to guards.
4. Engage what remains
If you're here to clear the killbox and not just grapple through it, then at some point you're going to have to face the obstacles that are left. Maybe there's 14 enforcers that are all on islands surrounded by corrosive cubes. There's nothing left to do here but git gud.

Get comfortable with the rhythm with which guards (and guards modded with increased fire rate) shoot at you. Know what it looks like. Bait their shots, strafe away from where you've baited them, and swoop in for the kill. You might die in a single hit, but your custodian is actually a monster, especially with liberal use of the grappling hook.
Sample killbox clears
Here are clears of different kinds of killboxes.

This one was submitted by a commenter on this guide and it's a good example of a killbox with restricted verticality. Since there's not much freedom to move I cleared it slowly and methodically, but it still just took a few minutes to do correctly.













This one was a spur-of-the-moment recording I made of an "organic" killbox - one where there's less rhyme to the placement of obstacles but which still creates a high-intensity combat zone.

Special Scenario: Genmat Surprise!
The above steps are great for solving more "open" killboxes - but what about when the killbox is wave 2 spam right on top of the genmat? You don't have time to gather much information - you need to act now!

The protip in section 1 applies here: If you die, use your camera to examine your surroundings before you respawn. You won't get another chance to look at this setup until you reach the genmat on your next life.

The unfortunate reality is that you might just be screwed without Flash Barriers (or, heaven forbid, the Arc Barrier weapon - seriously, Flash Barriers last way longer). It's for this reason that my default consumable setup is Flash Barriers & Phoenix Pod.

If you've made it this far into the guide, hopefully you have already developed the killer instinct to watch the most obvious places for wave 2 traps to spawn and murder you right on top of the genmat. Fun fact - Holocubes are not the only traps that disguise themselves as bedrock! Wave 2 sentinels will ALSO look like bedrock before the genmat is grabbed!

The instant you pluck the genmat from its housing, you should be IMMEDIATELY launching your melee / ranged rampage against any and all traps in your vicinity, attempting to apply priority. You have precious seconds to leverage here in order to create a safe place for you to stand and evaluate your next move. Don't waste this time on impalers adjacent to the genmat if there's a sentinel, flamethrower or bolt wall staring you down!

The good news is that if you keep your head, you actually have plenty of time. Why? Well, those scary wave 2 traps take a couple seconds to start warming up before they detect you - so don't throw out that Flash Barrier right away! Whack n' blast traps until you know they're about to shoot you. Now it's time for your Barrier. Now, you have several more seconds with which to carve out your territory.
Addendum: Don't get tilted
You signed up to play a game where other players are trying to kill you with their creations. The expectation of the game is not that players are out to make their bases fun by your subjective definition of what "fun" is, even if that's an accolade you can hand out afterwards. They're out to beat you. Stay cool.
18 Comments
HeyJoe-HUN-(SNAKE)PCRPGCommunity 3 Jun, 2023 @ 1:06pm 
...At that point I was able to eliminate enough traps and escape since I was close enough to the edge of the kill box/ kill corridor... To be fair, I seen not many before as nicely designed as this, so actually I enjoyed, was fun to escape from that 2nd wave kill box.

(2nd part of my comment, apparently was a bit too long to put all at once here. :D)
HeyJoe-HUN-(SNAKE)PCRPGCommunity 3 Jun, 2023 @ 1:05pm 
"Had one recently where everything was behind solid blocks that became acid, then all of the traps behind the acid were the tilting arrow shooters, no idea how to beat it lmao"

Maybe I'm late from the party but if you or/and someone else still struggle with that type of kill box/snakey corridors: I was able to escape with genmat after my 3-4 tries. I used the consumable (x2) to be enough speedy, and get away as much as possible until the 2nd wave is fully activated and started to shooting me with rain of arrows from behind acid cubes. Then I used my 2nd consumable (x2), the energy barrier/dome. Under the protection of barrier destroyed some traps, then before my 1st barrier went down, used my 2nd "Spike drive" and rund again as much as I could but still was many bolt traps behind many acid cubes so had to use my 2nd flash barrier too. ..
BenRegen 31 May, 2023 @ 9:11pm 
You know what? This is a nice guide. Thank you.
Ryles  [author] 10 Apr, 2023 @ 5:42pm 
With a killbox like yours, patience is definitely the key - if it can't be rushed, it can still be deconstructed - I think there were a few times in the video where I peeked out just to evaluate what was still in the room and ducked back into cover, taking the time to plan my next move. MYM is unbelievably gracious with the infinite time you have to clear something.

It was a good killbox and I'm sure you'll get it to mastered status if you keep getting raiders.
Danjor 10 Apr, 2023 @ 5:37pm 
Great job! I apologize for my earlier doubts, I guess I just need to get better, definitely going to utilize some of your tips.
Ryles  [author] 10 Apr, 2023 @ 5:28pm 
I beat it. If we're going strictly off of the number of times I've died to a single base it doesn't hit the top 5. It's deadly, but not even remotely impossible. I blew a phoenix pod on a silly goof but it was unnecessary. I'm adding the clear footage and proof of the death count to the guide.
Danjor 10 Apr, 2023 @ 5:05pm 
Username: Danjor Outpost Name: Skowhegan. Let me know how it goes, I honestly hope someone can beat it. Best bet would be with another good player but even then I doubt it since no duo has beaten it before.
Danjor 10 Apr, 2023 @ 12:11pm 
Will do when I get off work. Good luck :steamthumbsup:
Ryles  [author] 10 Apr, 2023 @ 11:14am 
Post it to social and share it with the class or it doesn't matter
Danjor 10 Apr, 2023 @ 10:19am 
I made one legitimate kill box map and I won't make another because it is impossible to beat. The example in your video barely qualifies as a kill box. No mods on the traps, lots of verticality so you can easily grapple to dodge, no pistons, and plenty of safe places to stand.
My kill box has about 10 orbs with the lingering field and ranged add-ons, corrosive cubes everywhere but where the harvester travels, death pistons on the entire path, Hooks and homing arrows on the walls, and spikes on the ceilings. I had one person managed to bear it in a earlier iteration but I have since fixed the weakness he found.