Stuffed

Stuffed

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Stuffed Armoury, Beastiary & Other Notes...
By Doom
Mostly my own notes and observations,

Likely to be a perpetual work in progress, Unlikely to have the polish of some other guides.

Good Hunting.
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Armoury Overview
A brief note on stat notation.

Some numbers are quoted with fractional amounts as appropriate, these numbers round down to the nearest whole but the fraction is tracked and added to successive boosts.

Actual
15
18.75 (+3.75)
22.5 (+3.75)
26.25 (+3.75)
30 (+3.75)
33.75 (+3.75)
37.5 (+3.75)
Displayed
15
18 (+3)
22 (+4)
26 (+4)
30 (+4)
33 (+3)
37 (+4)

Ammo: 8 / 70 +17.5 = shots per reload / total ammo carry + 25% level up carry boost amount

Rate: Fast = relative firing rate, grouped into 5 levels based on overall feel

Base Dmg: 65 / 84 = unmodified damage per shot that hits the body / head

Accuracy: 4 / 5 = ease of hitting target free fire / aiming (hold right click), 5 *subjective* levels, accuracy reduced by movement, aiming greatly impedes movement.

Name
Purchase
Cost
Reload
Cost
Ammo
Load / Total + Boost
Base Damage
Body / Head
Subjective Accuracy
Free fire / Aiming
Fire Rate
Single Precision
Planky Mcbangbang
Free
300
8 / 70 +17.5
65 / 84
4 / 5
Average
Rain Maker
3500
750
5 / 40 +10
2500 / 7500
4 / 5
Average
Shot Caller
1000
450
5 / 40 +10
4k / 12k
1 / 5
Slowest
Single Blast
Rock'em Pop'em
1500
800
6+6 / 50 +12.5
750 / 1125
3 / na
Average
Jelly Boom Boom
2500
1200
6 / 54 +13.5
1500 / 2250
3 / 5
Slow
Automatics
Comix Fans
1000
400
24 / 120 +30
80 / 112
2.5 / 4
Fast
The Penalty
1500
450
40 / 120 +30
180 / 270
2 / 4
Fastest
Sk8rboi
2000
1000
30 / 250 +62.5
350 / 700
3.5 / 5
Fastest
Big Beefy
5000
1500
100 / 400 +100
1000 / 2000
3 / 4
Fast
Melee
The Ol' One Two
1300
na
Infinite Melee
250
na
Fastest
Big Boom!
Friendly Fire Warning!
Boom Corn
2 Free
500
5
Med Area
na
Average
Cola Cannon
1300
600
5 / 15 +3.75
Med Area
na
Average
RPG
4000
1000
1 / 9 +2.25
Lg Area
na
Slowest
Name
Purchase
Cost
Reload
Cost
Ammo
Load / Total + Boost
Base Damage
Body / Head
Subjective Accuracy
Free fire / Aiming
Fire Rate
Armoury Details
Click any image to enlarge.

Single Precision
Planky Mcbangbang
Buy: Free - Reload: 300
Ammo: 8 / 70 +17.5 - Rate: Average
Base Dmg: 65 / 84 - Accuracy: 4 / 5

*Starter Weapon*
Cheap, Simple and reliable in the early game,
The low damage figures make this weapon impractical towards the end of the first night.

Rain Maker
Buy: 3500 - Reload: 750
Ammo: 5 / 40 +10 - Rate: Average
Base Dmg: 2500 / 7500 - Accuracy: 4 / 5

*Mid / Late Unlock*
High damage and highly accurate,
Great for the tall shadows and those pesky sharks...

Shot Caller
Buy: 1000 - Reload: 450
Ammo: 5 / 40 +10 - Rate: Slowest
Base Dmg: 4k / 12k (aim only) - Accuracy: 1 / 5

*Mid / Late Unlock*
The Ultimate Sniper
Must use aim mode for head-shot dmg, epic if you can line it up... terrible if you can't.

Single Blast
Target and a (very) close friend or two...

Rock'em Pop'em
Buy: 1500 - Reload: 800
Ammo: 6 + 6 / 50 +12 (dual wield) - Rate: Avg
Base Dmg: 750 / 1125 - Accuracy: 3 / no aim

*Mid Unlock*
Because two is better than one!
Right hand replaces aim mode making this relatively swift firing at the expense of accuracy, Tight clusters of 2-4 will all be hit.

Jelly Boom Boom
Buy: 2500 - Reload: 1200
Ammo: 6 / 54 +13.5 - Rate: Slow
Base Dmg: 1500 / 2250 - Accuracy: 3 / 5

*Mid Unlock*
Fear my BOOM stick!
Feels relatively slow and cumbersome compared to most weapons, The damage on small clusters (2-5) makes up for it though...

Automatics

Comix Fans
Buy: 1000 - Reload: 400
Ammo: 24 / 120 +30 - Rate: Fast
Base Dmg: 80 / 112 - Accuracy: 2.5 / 4

*Early Unlock*
Decent early all-rounder
A welcome bonus for the early game, Pales against later options but this will get you there!

The Penalty
Buy: 1500 - Reload: 450
Ammo: 40 / 120 +30 - Rate: Fastest
Base Dmg: 180 / 270 - Accuracy: 2 / 4

*Early Unlock*
Early game shadow and horde slayer
Faster but less accurate than Comix, Watch your ammo and don't try this on small single targets.

Sk8rboi
Buy: 2000 - Reload: 1000
Ammo: 30 / 250 +62.5 - Rate: Fastest
Base Dmg: 350 / 700 - Accuracy: 3.5 / 5

*Mid Unlock*
♪♫He was a sk8r boi, She said cu l8r boi♫♪
A true late game all rounder, Great for cutting thru large groups and against those flying robots.

Big Beefy
Buy: 5000 - Reload: 1500
Ammo: 100 / 400 +100 - Rate: Fast
Base Dmg: 1000 / 2000 - Accuracy: 3 / 4

*Late Unlock*
It talks! :O
A must have if it spawns for you, Damages targets in a line, Add a couple of ammo upgrades and the mileage is insane!

Melee

The Ol' One Two
Buy: 1300 - Reload: na
Ammo: Perpetual Punching Power - Rate: Fastest
Base Dmg: 250 - Accuracy: Melee

*Mid Unlock*
*Ding Ding* "Begin round one..."
Another dual wielder, Incredibly fast and will never leave you hanging for a reload, Emphasis on *close* quarters...

Big Boom!
Friendly Fire Warning!

Boom Corn
Reload: 500
Ammo: 5 (2 Free at start) - Rate: Average
Base Dmg: Medium Blast Area

*Early Unlock*
*Grabs the popcorn*
A staple at all stages of the game, Don't leave home without it... Oh wait...

Cola Cannon
Buy: 1300 - Reload: 600
Ammo: 5 / 15 +3.75 - Rate: Average
Base Dmg: Medium Blast Area

*Early / Mid Unlock*
Step 1. Shake cola, Step 2. Open towards foe.
A bit like firing boom corn from a launcher, just don't blow yourself up... Yes I've done that...

Rocket Propelled Glitter
Buy: 4000 - Reload: 1000
Ammo: 1 / 9 +2.25 - Rate: Slowest
Base Dmg: Large Blast Area

*Late Unlock*
Glitter & sunshine to drive the darkness away.
An easy recommend if you can pick it up, one shot per reload is something to watch but against the shadows nothing quite compares.
Beastiary
Allow me to introduce to you the Stuffed™ staple cannon fodder...
The 3 Musketeers!, Featuring the gnomes, the ducks and the robots!
Gnomes can often be seen brandishing plungers, bananas, sticks, or nothing at all, In the scheme of things the least dangerous thing you'll come across, but remember... an angry mob is still an angry mob!

The next member of our unlikely trio are the robots, These automatons are also relatively harmless like our gnome friends, but do watch your back... They're known to be fitted with chest cannons and will use them if they think you won't notice...

Last but most certainly not least are the rubber duckies, Don't let that cute exterior or the satisfying squeak they make when you hit them fool you though, These are truly savage beasts just waiting to get close enough to lunge in and sink those glow in the dark fangs deep into your furry exterior.

The Tall Shadow:
Spectre of all that is frightening and unholy in this world...
So big it actually has a HP bar!

This fellow is pretty harmless... harmless in the sense it will barely notice you or care as you pummel it with everything you've got, Its sole focus is Ellie's door, And somehow it has enlisted the help of... Just about anything else in the area to expediate its singular task.

As such banishing this fiend back to whatever nightmarish realm it came from should (ideally) be your top priority, The good news is when you do, Any of the nightmare creatures that have fallen under its spell will come to their senses and go on back to whatever they were doing previously... The bad news? well I'm sure you'll find out soon enough...

Just remember the first rule of Stuffed™ success: Aim for its head, not its legs.

Sock Monsters:
All those odd socks you've misplaced over the years coming back to haunt you.
These plush creatures come in a wide variety of colours with anywhere from one to four eyes, rarely alone the sock monster might not look like much to worry about at first glance but don't be fooled!

Most definitely *do not* turn your back on it. Deceptively swift for an apparently inanimate object, Their primary focus will be Ellie's door, but if given the chance you may find yourself smothered if they can sneak up on you.

Consider these plushies a practise run for... Future challenges...

Shadow Minions:
A bit like the Tall Shadow... just smaller... and a lot more numerous.
Actually scratch that, resemblance aside these little devils are nothing at all like their bigger cousin, Fast and ferocious they will stop at nothing to break down Ellie's door, Breaking you in the process too if they must.

My advice? do anything you can to keep them at bay, barring that? Just remember the second rule of Stuffed™ success: Retreat is always an option.

To the second night, and beyond!
It won't take long after beginning the second evening (waves 11-20) to come across one of these gadgets, much like the robots we are used to seeing but this one has been modified to fly!

Much like their grounded brethren they are mostly a minor nuisance however they still have chest cannons and are perhaps better equipped to use them...

Inflatable Shark
A bit like Jaws... But more adorable.
If you don't see the icon pop next to the wave counter, the first you'll probably know of this fellows presence is when it tries to eat you!

Fast and well hidden amongst the swarm, One bite could very well end your evening. Seemingly untouchable while submerged and resistant to explosives, bringing in this epic catch will require a mighty weapon and a hunters instinct.
Waves (Solo Run)
Fractional numbers can round down or up, so 32.5 can spawn either 32 or 33 mobs, depends on the game's mood.

Entries in italics may or may not spawn on a given wave, depends on the game's mood.

This list isn't complete, just what I've run into playing solo.

Night 1
Main Spawns
Door Beaters
Other Nuisances
1
10x Gnomes / Ducks
2
10x Gnomes / Ducks
3
18x Gnomes / Ducks
4
18x Gnomes / Ducks
5
30x Gnomes / Ducks / Robots (Ground)
1x Tall Shadow
6
32.5x Gnomes / Ducks / Robots (Ground)
1x Tall Shadow
7
51x Sock Monster
8
38x Gnomes / Ducks / Robots (Ground)
1x Tall Shadow
9
42x Gnomes / Ducks / Robots (Ground)
10
81x Shadow Minions
Night 2
Main Spawns
Door Beaters
Other Nuisances
11
86.5x Gnomes / Ducks / Robots (Ground + Air)
1x Tall Shadow
1x Shark (Mid Spawn)
12
78x Sock Monster
13
102.5x Gnomes / Ducks / Robots (Ground + Air)
1x Tall Shadow
1x Shark (Early Spawn)
14
111x Gnomes / Ducks / Robots (Ground + Air)
1x Tall Shadow
1x Shark (Early Spawn)
15
119x Gnomes / Ducks / Robots (Ground + Air)
1x Tall Shadow
1x Shark (Early/Mid Spawn)
16
127x Gnomes / Ducks / Robots (Ground + Air)
1x Tall Shadow
1x Shark (Early/Mid Spawn)
17
135x Gnomes / Ducks / Robots (Ground + Air)
1x Tall Shadow
18
78x Sock Monster
19
158x Gnomes / Ducks / Robots (Ground + Air)
20
121x Shadow Minions
Night 3
Main Spawns
Door Beaters
Other Nuisances
21
124.5x Gnomes / Ducks / Robots (Ground + Air)
22
135.5x Gnomes / Ducks / Robots (Ground + Air)
1x Tall Shadow
1x Shark (Mid Spawn)
23
148x Gnomes / Ducks / Robots (Ground + Air)
1x Tall Shadow
1x Shark (Mid Spawn)
24
87x Sock Monster
25
176x Gnomes / Ducks / Robots (Ground + Air)
1x Shark (Early Spawn)
26
193x Gnomes / Ducks / Robots (Ground + Air)
1x Shark (Mid Spawn)
27
209x Gnomes / Ducks / Robots (Ground + Air)
1 Comments
💜Gypsyrose💜 4 Apr, 2023 @ 7:17am 
Well done Kiddo..... just remember I am close enuff to kick yer ass IF ya don't finish this! MummaDoom NEEDS the info!:laughoutloudly: