Cities: Skylines

Cities: Skylines

1,302 évaluations
Prop Control 1.0
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Mod
Mots-clés : 1.17.1-f4-compatible
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2 avr. 2023 à 17h34
5 janv. 2024 à 23h03
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Prop Control 1.0

Description


A lightweight alternative for Prop Anarchy for those who don't want to (or can't) use Prop Anarchy or Extended Managers Library. Written with an emphasis on stability, to avoid the current issues with Prop Anarchy/Extended Managers Library.

Provides the following functionality:
  • Prop anarchy: disable collision checking for props
  • Prop snapping: raise or lower props to custom heights, and attach them to buildings (as you can in the asset editor)
  • Prop precision: stores detailed prop position information for precise alignment of props (the unmodded game has a limited prop position resolution, e.g. making fences impossible to line up correctly)
  • Prop scaling: change the size of props
  • Decal prop fix: correctly display large (above 8m x 8m) decals and enable decal texture tiling (required for some custom decals to display correctly)
  • Adaptive prop visibility distance: customize the visibility ranges of props, including dynamic calculations to permit larger props to be visible for longer distances (disabled by default - see under 'Use' below).

Use with Line Tool for prop line tool functionality.

Change prop colors with Prop Painter Revisited.

Select your props the normal way: either with the in-game prop tool (under Paks and Plazas), or (much better) using Find It 2.

Now includes Move It! integration to change the scaling and elevation of existing props.

Does not include Additive Shader; For Additive Shader functionality, use Visibility Control.



Incompatible mods




This mod will automatically load any savegame data stored by the above mods, except for Extended Managers Library/Prop Anarchy; for those two mods, a new "Remove EML" mod will soon be released to convert their data to Prop Control format.





Use

See the mod's options panel for the available options. Most of this mod's functionality doesn't need options.

The default key to toggle prop anarchy is Ctrl-P. Text will display towards the bottom-left of the screen indicating the current status (on or off) of prop anarchy.

Adaptive prop visibility distance (which extends the visibility distance for props based on their size) is DISABLED by default from mod version 0.9.3 onwards, as it does have a performance impact (because you're rendering more props, obviously). It can be activated in the mod's options panel.

[discord.gg]



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Saves additional prop data in the savefile (obviously), but doesn't alter any savefile structure, and can be safely removed at any time (obviously, any prop precision or snapping placements will be reset to game defaults if you do this).

Safe for editor use - will automatically (harmlessly) disable itself in any editor other than the map editor.



Source code
[github.com].


Translations
[crowdin.com].
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]
695 commentaires
FrozenPlatypus 29 déc. 2024 à 16h01 
Alright thx!
algernon  [créateur] 28 déc. 2024 à 21h42 
@FrozenPlatypus Yes.
FrozenPlatypus 28 déc. 2024 à 13h24 
Idk if this is a dumb question or it has been asked before but I don't want to look through 70 pages of comments so I'm just gonna ask. A lot of assets depend on decal prop fix and this says that the functionality is included in Prop Control. Does that mean assets dependent on decal prop fix will work with this mod?
li3108179 7 déc. 2024 à 3h51 
@algernon Thank you very much!
algernon  [créateur] 7 déc. 2024 à 3h42 
@li3108179 Unfortunately, that's not possible.
li3108179 7 déc. 2024 à 2h56 
@algernon I am really appreciated for this mod. It indeed helps me so much. However, how can I change the limit of props using this mod?
XDorazio 31 oct. 2024 à 9h48 
Thank you and thank you Algernon!!
I'll get home soon and I'll try it out 🙏🏻
algernon  [créateur] 30 oct. 2024 à 15h32 
@Chris That sounds as though either render groups haven't been properly generated by the game, or the pops/trees are set at invalid heights. Selecting them all with Move It and realigning to terrain should fix either issue, if that's the case.
algernon  [créateur] 30 oct. 2024 à 15h30 
@XDorazio The keys for scaling can be set in the mod's options panel; by default they are '.' (period or >) and ',' (comma or <).

To scale, select a prop to place, and use these keys (before you place the prop!) to change the scale.

Existing props can be scaled in the same way if you select them with Move It.
XDorazio 30 oct. 2024 à 7h30 
I wish to learn how to scale prop ... PLEEEEASE!!!