Sid Meier's Civilization V

Sid Meier's Civilization V

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Religion Rework
   
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2 Apr, 2023 @ 3:33pm
30 Sep @ 6:55pm
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Religion Rework

Description
Adjusts a lot of religioius belief and adds new ones for more interesting gameplay. Intended to be played alongside my Piety rework.

Requires DLL - Various Mod Components.

*Some beliefs are stolen/borrowed from or inspired by the NQ Mod, although no actual code is copied*

Pantheons
- Ancestor Worship - +1 Culture from Shrines. May purchase shrines and temples with faith if you found a religion.
- Epic of Giants - +2 Faith from Ivory and Whales
- God of the Sea - +1 Culture and +1 Production from Fishing Boats
- Legends of the Deep - +1 Faith from Coast and Ocean Tiles
- Mountain Deity - +1 Golden Age Point from tiles adjacent to Mountains
- Mystic Rituals - +1 Production from Silk, Cotton and Dyes
- Nature's Bounty - +1 Gold from Cocoa, Citrus and Sugar
- Oral Tradition - +1 Culture and +1 Golden Age Point from Plantations
- Rain Dancing - +3 Faith from Oases
- Spirit Animals - +1 Faith form Horses, Bison and Crabs
- Spirit of the Forest - +1 Culture from Truffles, Deer and Furs
- Stone Circles - +3 Faith from Quarries
Removed: God of Craftsmen, Religious Settlements, Faith Healers, Fertility Rites, Goddess of Love, Goddess of Protection, Messenger of the Gods (its part of the Liberty Tree if you have my other mod)

Founder Beliefs
- Peace Loving - +1 Happiness for every 6 (down from 8) followers in non-enemy foreign cities
- World Church - +1 Culture for every 4 (down from 5) followers in foreign cities

Follower Beliefs
- Asceticism - +1 Happiness, Production, Gold and Science from Shrines in cities with 3+ followers
- Cathedrals - May purchase Cathedrals with faith. (+1 Happiness, +1 Faith, +1 Culture, +1 Great Work of Art Slot, +50% Tourism from Great Works)
- Churches (forgot to take a picture of this one whoops) - May purchase Churches with faith (+3 Gold, +2 Faith, +1 Happiness)
- Feed the World - +1% Food per follower (max 15%) (I believe this is base food, not excess food, but I'm not certain).
- Guruship - +2 Production in a city if it has a specialist. +1 Faith from Specialists.
- Holy Warriors - May purchase land units with faith (from every era).
- Liturgical Drama - May purchase culture buildings with faith
- Religious Art - +2 Faith from Great Works

Enhancer Beliefs
- Defender of the Faith - +20% Combat strength near friendly cities that follow this religion, and you may purchase walls, castles, arsenals and military bases with Faith.
- Evangelism - (unchanged, moved from Reformation beliefs)
- Just War - +20% combat strength near enemy cities that follow this religion. Great Generals have spread religion charges (this is a little too powerful).
- Underground Sect - (unchanged, moved from Reformation beliefs)

Reformation Beliefs
- Architect of the Divine - +2 Food and +2 Production from Faith-Purchase buildings, and a faith-purchasing is 20% cheaper
- Church State - May Purchase Workshops, Factories, Windmills, and Solar or Nuclear Plants with Faith
- Grand Cloister - +5 Gold, +5 Science, +5 Culture +5 Local Happiness, +10 City Combat Strength in the Holy City
- Jesuit Education - May purchase Libraries (new), Universities, Observatories (new), Public Schools and Research Labs with Faith
- Promised Land - 2 free Settlers appear, and new cities you settle follow your religion immediately.
- Sacred Sites - +2 Tourism from Shrines (new), Temples (new), Cathedrals, Churches (new), Monasteries, Mosques, Pagodas and Holy Sites (new). +10 Tourism from the Grand Temple (new).
- Swords into Plowshares - (unchanged, moved to Reformation Beliefs)
Removed: To the Glory of God (go fill out rationalism), Heathen Conversion (it sucked anyway), Religious Fervor (combined with Holy Warriors)