Children of a Dead Earth

Children of a Dead Earth

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亡星守护者/Guards of a Dead Earth [CHN/ENG]
   
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2 Apr, 2023 @ 5:25am
5 Jul, 2024 @ 9:25am
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亡星守护者/Guards of a Dead Earth [CHN/ENG]

Description
介绍 [CHN]
第一次太空战结束后,地球附近出现了一个名为“地球复活组织”的团体。他们每一个人都是地球的信仰者,坚信地球才是人类唯一的家园。为了让地球重新焕发生机,他们在恶劣的宇宙环境中夹缝生存,找寻着“复活”地球的方法。然而,在匪徒横行,专权当道的太空时代,为了崇高理想而奋斗的人们,反而成为了整个宇宙社会中格格不入的存在。他们也许会成为引领时代进步的领袖,但黎明到来之前,他们注定会为这种斗争付出巨大的代价。
关卡简介
关卡
类型
难度
备注
First Assignment
交会任务
困难
低轨道交会
Rescue Mission
运输任务
困难
消耗脑细胞
Let Them Eat Cake
运输任务
普通
-
Space Cleaner
多次交战
困难
可能需要些技巧来进入战斗
A Lone Guard For Earth
交战
普通
防御作战,但时间紧张
Trade Cooperation
运输任务
普通
低轨道交会
Camouflage
战斗任务
困难
-
Recycler
加油任务
普通
所有船都需要加油
No friendship between Nations
战斗任务
困难
防御作战
Breach
精准作战
困难
敌方更强大
Become Refugee Again
运输任务
困难
-
Downfall
战斗任务
普通
Delta-V紧张
Last Struggle
战斗任务
困难
敌方更强大
Endgame At Luna
战斗任务
困难
敌方更强大
之前遇到的问题,我将在此总结一下,为以后的战役制作者避雷:
1.如果时间限制为0,则空格推进的最大时间为6天,这是游戏设定的。所以长途运输任务最好保证在10年内能完成,不然会很耗时。
2.讲者(Speaker)最好不要用游戏自带的,即使要用,也最好在文本Userlevel把他变成玩家自定义讲者,不然别人下载后可能导致游戏启动时崩溃。
3.环太阳运行的飞船进入作战时双方距离会非常近,且相对速度会是零。
4.在部分自定义轨道中,自由落体轨道(蓝色)和环绕轨道(绿色)会完全不同,这是因为游戏设定的飞船环绕飞行时维持轨道的耗能会忽略,然而许多维持轨道的耗能是不应该忽略的(比如环日飞行)。
5.精准作战是最容易出现Bug的模式,尤其是存在多个飞船甚至多个舰队被插上开始或结束旗帜时。
如有其他问题,欢迎反馈。


Introduction [ENG]
After the very first space war, a group of people called "Earth Reviving Organization" appeared near the Earth. Each of them is a believer in the Earth, believing that the Earth is the only home for mankind. In order to bring the earth back to life, they survive in such a harsh space environment, looking for a way to "revive" the earth. However, in this space era, where gangsters run amokay and dictatorship is in power, people who strive for lofty ideals become misfit beings in the whole cosmic society. They may be the progressive leaders of their time, but before the dawn, they are bound to pay a high price for this struggle.
Mission Details
Mission
Type
Difficulty
P.S.
First Assignment
Rendezvous
Hard
Low orbit rendezvous
Rescue Mission
Transportation
Hard
Killing brain cells
Let Them Eat Cake
Transportation
Normal
None
Space Cleaner
Multi-combat
Hard
Need some tricks to engage
A Lone Guard For Earth
Combat
Normal
Defend combat, but time is tight
Trade Cooperation
Transportation
Normal
Low orbit rendezvous
Camouflage
Combat
Hard
None
Recycler
Refuel
Normal
All ships require refueling
No friendship between Nations
Combat
Hard
Defend combat
Breach
Precision combat
Hard
Stronger Enemies
Become Refugee Again
Transportation
Hard
None
Downfall
Multi-Combat
Normal
Delta-V is tight
Last Struggle
Combat
Hard
Stronger Enemies
Endgame At Luna
Combat
Hard
Stronger Enemies
I summarized some of the problems I've encountered so far, in order to help future campaign makers:
1. If the time limit is 0, the maximum time advancement is 6 days, which is set by the game. So it's best to make sure that all the tasks can be completed within 10 years, otherwise it will take very long time.
2. It is better not to use the Speaker that comes from the game. Even if it does, it is better to rewrite the same information of this speaker in "Userlevel.txt" and turn it into a user designed speaker, otherwise the game may crash when it is started after the mod being downloaded by others.
3. When both fleets orbiting around the sun enter the battle, the distance between two sides will be very close, and the relative speed will be zero.
4. In some custom orbits, the free fall orbit (blue) and maintain orbit (green) will be completely different, because the amount of energy required to maintain orbit will be ignored when the ship is not changing orbit in the game, while in many cases the amount of energy required to maintain orbit should not be ignored (e.g. orbit around the Sol).
5. "Precision combat" is the buggiest victory condition, especially if there are multiple ships or even multiple fleets with start or end flags.
Feel free to feedback for any questions.
9 Comments
九条院入鹿 19 Apr @ 11:59pm 
第二关就卡住了,玩到一半就直接游戏卡死.,
JanReyZHD  [author] 9 Jan @ 7:38am 
@ Littlecaptain 我之前用中文的时候好像有些问题,为了稳定所以用的英文。我现在已经很久没有动过这游戏了,也暂时没有加中文的计划。如果有人有意愿的话,可以翻译和再发布。只要注明原出处,修改、增加关卡和再发布也是可以的哈
Littlecaptain 15 Aug, 2024 @ 5:33pm 
大佬没有中文啊大佬
JanReyZHD  [author] 5 Jul, 2024 @ 9:37am 
Since my main concern during testing is whether I can complete the level in a given time and fuel, I usually play by using Destination as reference directly, no matter how strange the path is, so Mainbody in some levels may not be rational. Feedback appreciated.
SoulWager 5 Jul, 2024 @ 6:26am 
"Become Refugee Again" has the same issue.
SoulWager 25 Jun, 2024 @ 5:56am 
Mission 2 is definitely bugged. The problem is that your ship is not subject to Sol's gravity, it stays locked in Earth's frame of reference, while Earth orbits the sun on rails, so you get a weird spiral path. You need to open the mission in a text editor and set the MainBody to Sol.
JanReyZHD  [author] 20 Apr, 2023 @ 8:01am 
@Echo After refueling the passenger liner, don't abandon the methane tanker. Set Mars as reference, at this point, "begin trajectory" at different time and the ships will fly away in different angles, so keep waiting until the ships can exactly make contact with methane depot and have another chance to refuel. Then you can keep Mars as reference or set Earth as reference and then wait again until the trajectory can just generate near earth when "begin trajectory". Then you'll have enough fuel to return to Earth. In this mission, to save Delta-V, lots of in-game time needs to be wasted.
Here are some pictures as reference (attention to the time spent in these Pics):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2964837861
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2964835272
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2964835593
Echo 19 Apr, 2023 @ 10:08am 
JanReyZHD  [author] 3 Apr, 2023 @ 10:58pm 
This might be my last campaign for CoDE 'cause I'm out of ideas, though I'll still keep maintenance and update for a period of time.:lunar2019piginablanket::lunar2019piginablanket: