Divinity: Original Sin 2

Divinity: Original Sin 2

94 arvostelua
Customs Yield To None
2
4
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Type: Add-on
Game Mode: Story, GM, Arena
Tiedostokoko
Julkaistu
Päivitetty
26.385 KB
1.4.2023 klo 13.24
13.5.2023 klo 3.15
4 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Customs Yield To None

Kuvaus
Allows your custom characters to proudly declare that they will yield to no one!

This mod attaches the script that lets origin characters say their combat comments, to custom characters as well, allowing them to actually use the voice lines that you can hear when selecting their voice in character creation.

Major thanks to basicallyDe4D from /r/DivinityOriginalSin, and LaughingLeader from the Larian Studios Discord, for without their help, this wouldn't be possible!


Note: Currently, in order for the mod to work for freshly created characters, you need to save and load the game once after being done with character creation. Autosaves should work fine for this purpose.
45 kommenttia
Seven 22.9. klo 19.56 
@MeniliteZ
Yep, in battle they don´t say their voice lines.
MeniliteZ 22.9. klo 15.38 
@Seven
Do you mean they still have no voice lines?
Seven 22.9. klo 13.28 
Unfortunately, Mercenaries still yield...:steamsad:
MeniliteZ 20.7. klo 6.37 
Thanks!!
HydroHastile  [tekijä] 19.7. klo 23.18 
Yes, this includes the comments when picking up objects, trying to open locked doors, etc. as well.
MeniliteZ 19.7. klo 14.57 
Does this allow custom characters to talk when picking up objects? I want them to say "Lucky Find!" so I know what's important. (Though I could seriously do without them calling useful items garbage.)
Seven 21.4. klo 0.34 
No problem. And thank you for the quick reply! The mod is awesome. It´s seems like a minor thing, but customs not "yielding to none" was...distracting, you really made an awesome thing for many of us with this mod, I am sure.
HydroHastile  [tekijä] 20.4. klo 15.47 
Hmm, I thought I would have made the edit to the mercenaries too, but it's been quite a while by now so I'm not sure. I should be able to add the script to the mercenaries too if I haven't already done so, though I'll need to install the Divinity Engine again and whatnot. I'm going to look into it when I have the time, Seven, thanks for letting me know!
Seven 20.4. klo 11.47 
It doesn´t work with Mercenaries, tho.
OldMemes.biz 7.7.2023 klo 0.59 
China's taking over