Divinity: Original Sin 2

Divinity: Original Sin 2

94 ratings
Customs Yield To None
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Type: Add-on
Game Mode: Story, GM, Arena
File Size
Posted
Updated
26.385 KB
1 Apr, 2023 @ 1:24pm
13 May, 2023 @ 3:15am
4 Change Notes ( view )

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Customs Yield To None

Description
Allows your custom characters to proudly declare that they will yield to no one!

This mod attaches the script that lets origin characters say their combat comments, to custom characters as well, allowing them to actually use the voice lines that you can hear when selecting their voice in character creation.

Major thanks to basicallyDe4D from /r/DivinityOriginalSin, and LaughingLeader from the Larian Studios Discord, for without their help, this wouldn't be possible!


Note: Currently, in order for the mod to work for freshly created characters, you need to save and load the game once after being done with character creation. Autosaves should work fine for this purpose.
45 Comments
Seven 22 Sep @ 7:56pm 
@MeniliteZ
Yep, in battle they don´t say their voice lines.
MeniliteZ 22 Sep @ 3:38pm 
@Seven
Do you mean they still have no voice lines?
Seven 22 Sep @ 1:28pm 
Unfortunately, Mercenaries still yield...:steamsad:
MeniliteZ 20 Jul @ 6:37am 
Thanks!!
HydroHastile  [author] 19 Jul @ 11:18pm 
Yes, this includes the comments when picking up objects, trying to open locked doors, etc. as well.
MeniliteZ 19 Jul @ 2:57pm 
Does this allow custom characters to talk when picking up objects? I want them to say "Lucky Find!" so I know what's important. (Though I could seriously do without them calling useful items garbage.)
Seven 21 Apr @ 12:34am 
No problem. And thank you for the quick reply! The mod is awesome. It´s seems like a minor thing, but customs not "yielding to none" was...distracting, you really made an awesome thing for many of us with this mod, I am sure.
HydroHastile  [author] 20 Apr @ 3:47pm 
Hmm, I thought I would have made the edit to the mercenaries too, but it's been quite a while by now so I'm not sure. I should be able to add the script to the mercenaries too if I haven't already done so, though I'll need to install the Divinity Engine again and whatnot. I'm going to look into it when I have the time, Seven, thanks for letting me know!
Seven 20 Apr @ 11:47am 
It doesn´t work with Mercenaries, tho.
OldMemes.biz 7 Jul, 2023 @ 12:59am 
China's taking over