Stellaris

Stellaris

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Spawn All Unique Systems
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697.732 KB
1 Apr, 2023 @ 8:19am
2 Sep @ 6:37am
15 Change Notes ( view )
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Spawn All Unique Systems

Description
This mod will force spawn all (or most) unique systems ( including Leviathans ) when you create a new galaxy. If anything is missing or there are any suggestions then please reply here!

*REGARDING ULTIMA VIGILIS*
It appears that Ultima Vigilis' spawn chance can not be edited. After doing some research, it seems like it has a 20% chance to spawn but after digging in the files I can't find that percentage anywhere. My best guess at why there is no "spawn_chance" attached to it, is probably because it has to do with the fact it can override crisis spawns. Currently this mod does not edit anything in regards to Ultima Vigilis.

Base Game Systems:
The Sanctuary
Shattered Ring
Guardians of Zanaam
Crystal Manufactory
Trappist System
Parvus System (Base Game)
Polaris
Holibrae System
Debris belt system
The Mall of the Galaxy
Federation's End
Larionessi Refuge
Zevox
Crystal Entities - Elites & Base
Mining Drone Home
Privateer Conglomerate
Seddom

Ancient Relic DLC Systems:
Mechanocalibrator System

Distant Stars DLC Systems:
Abandoned Observation Post
Time Loop World
Toxic Planet with Toxic Moon
Shattered World
Asteroid System
Ice System
High Energy System
Hatchling/Voidspawn System
Great Wound - Void Cloud Home System
Primitive Robot Civilization - Rage Virus Chain
Superflare Star System
Vacuum Collapse System
Old Foes System
Scavenger Bot System
Sea of Consciousness System
Elderly Tiyanki System
Junkheap Ratling Home System
The Caretaker System
Phase Shift System
Star Lifting System

Federations DLC Systems:
Mega Shipyard - Randomly spawned
Shallarian System - Powerful Guardian

Leviathan DLC Systems:
Stellarites
Ether Drake
Dimensional Horror
Automated Dreadnought
Hive
Technosphere
Enigmatic Fortress
Wraith

MegaCorp DLC Systems:
Caravaneers
Ruined Matter Decompressor
Ruined Strategic Coordination Center
Ruined Mega Art Installation
Ruined Interstellar Assembly

Utopia DLC Systems:
Ruined Dyson Sphere
Ruined Science Nexus
Ruined Sentry Array
Ruined Ring World

Paragons Systems:
Dugar System (Scion of Vagros)

The Machine Age Systems:
Ruined Arc Furnace system

Cosmic Storms Systems Systems:
Metal Planet System
Previously Terraformed System
Collided Planet System
Wooden Planet System

Various Unique Systems:
Fehnrax's Stand
Zhanrox's Rest
Afari
Tragula's Cross
Trin's Promise
Loh

Files Edited:
ancient_relics_initializers.txt
distant_stars_initializers.txt
federations_initializers.txt
hostile_system_initializers.txt
leviathans_system_initializers.txt
machine_age_initializers.txt
megacorp_intializers.txt
paragon_initializers.txt
pre_ftl_initializers.txt
special_system_initializers.txt
unique_system_initializers.txt
utopia_initializers.txt

NOT Ironman Compatible

Feel free to use this mod in any modpacks or integrate into your own mods! A credit to this mod would be wonderful though :)
68 Comments
Crabby654  [author] 14 hours ago 
Unfortunately I don't keep versions of my mods from previous patches, only 4.x versions do I retain now. I have not played Stellaris for about a year and it's very easy to maintain this mod. However I currently don't have the time or honestly the desire to create patches for this mod.

If someone else wants to make a patch or use this mod in anyway for your own mod then please do!
alijharb 15 hours ago 
Hello, I also play on 3.14 still, until all the 4.0+ bugfixes are done. I was wondering, is there a way to link a legacy patch or version that works for prior to 4?
Crabby654  [author] 2 Sep @ 6:38am 
@Freakshowes Each version of the game from 2.0 -> 3.0 -> 4.0, the game changes a lot of how some systems are spawned. So this would most likely not work with version 3.14.
Freakshowes 1 Sep @ 8:03pm 
does this work for 3.14?
RezinQui 16 Aug @ 1:44pm 
Hey do you prefer pears or mango's
Crabby654  [author] 8 Aug @ 5:53am 
Unless it's listed it is probably not part of the mod. I've been avoiding forcing specific empires to spawn because that can get messy with other mods and world generation with other empires.

@Kaufman Wenkwort sounds familiar? I can take a look but I'm not sure.
Kaufman 4 Aug @ 6:47pm 
Does this include Wenkwort?
MisterBucketHead 14 Jul @ 7:44am 
Does this include the Chosen empire systems?
Crabby654  [author] 2 Jul @ 12:48pm 
@IcePitOnYou Heyo, so I am unable to make the Ultima Vigilis system spawn. I added a bit in the description as to why. If I can ever find out how to make it spawn I will definitely add it to this mod.
IcePitOnYou 2 Jul @ 9:53am 
Hello, I noticed that Ultima Vigilis system does not always spawns and is not on the list in the description, is it intended ?