Barotrauma

Barotrauma

629 arvostelua
Hungry Europans
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Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Tiedostokoko
Julkaistu
Päivitetty
31.269 MB
30.3.2023 klo 11.15
17.9. klo 2.13
35 muutosilmoitusta ( näytä )

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Hungry Europans

1 kokoelmassa, tekijä _]|M|[_
Barotrauma Deathwish
64 luomusta
Kuvaus
A foods and drinks Mod for casual play and roleplay

Load Order:
- If you're playing with DynamicEuropa, it is important to put Hungry Europans ABOVE DynamicEuropa in your load order!

- If you're playing with Neurotrauma, it is important to put Hungry Europans ABOVE Neurotrauma in your load order!


Features:
  • Chef Job:
    Hire a chef on your journey to cook all sorts of meals! This brand new job comes with a complete Talent tree and kit.

  • Meals and Drinks:
    Lots of meals and drinks of all sorts, to stave off hunger or thirst, or have a little roleplay fun.
    Food and drinks also provide buffs based on the ingredients, with more complex foods giving more buffs.
    You can buy meals in outposts. Check out the cafeterias, but remember that the best food is home-made!

  • Optional Hunger & Thirst:
    You can enable Hunger and Thirst by using an item called "Hungry Europan" found in vending machines. Your character will have to eat and drink regularly to stay alive. Hunger and Thirst CAN NOT be forced onto other players! You can only apply the item with the afflictions to yourself! Hunger and Thirst can't be disabled for your current character once enabled until you create a new one!

  • Optional NEEDS:
    You can also enable extra needs for your character: get dirty, get sleepy, relieve yourself on a toilet and manage your mood by eating the foods you like!

  • Butchery:
    Kill the monsters of Europa and harvest their meat by using a Meat Cleaver on their corpse. The higher your Butchery skill, the higher your chance of getting any meat and the faster you collect the meat.
    Don't want to cook with it? Keep it and sell it at an outpost. Some meat may give you a good amount of money.

  • Tools, Crafting Stations and Containers:
    You can buy or craft various cooking appliances that you can install on your submarine.
    It is recommended to have a submarine with a good amount of empty space, or at least one Unit Load Device which can be swapped to install your kitchen.

  • Ingredients:
    A variety of ingredients can be used to cook food, but not all ingredients can be crafted. Some ingredients can only be bought from merchants or found in the world.

  • Meat Spoilage:
    Meat products will slowly spoil if not kept within either a refrigerator, or a battery-powered cooler crate.

  • Alcohol Rework:
    Become an alcoholic and stumble around your vessel. Get addicted. Discover new flavors and brew your own beers.

  • Gardening Rework:
    Discover new growable plants. Plants can be cross-bred in the research station, creating new varieties with unique fruits.
    Grow aquatic plants in hydroponic planters.

  • Tutorial kitchen:
    Feeling overwhelmed by all the new content? There is a test kitchen you can load in the submarine editor. You will be free to experiment and cook at your own pace to get familiar with Europan cuisine.


Getting started:
- To obtain meat from corpses you'll need to use a meat cleaver.
- For cooking, it is recommended to have the following items installed on your submarine: Kitchen Counter, Cutting Board, Sink, Oven.
- You can obtain some Cooking/Butchery skill by buying and reading the "The Europan Vol. 66" from the general goods merchant. Alternatively, enabling Hunger/Thirst gives you a bit of starter skill.

Also included are submarines with kitchens already built into them:
- Bulker - Swordfish (Tier 1 | Starter)
- Bulker - Abyss Scout (Tier 2)
- Mule (Tier 1)
- Skitter (Tier 2)
- Volga (Tier 3)

Looking for more submarines? See further below! (SUBMARINES MAY NEED UPDATING)
Post or look for submarines with kitchens made for this mod in Submarines for Hungry Europans
Check out a selection of Community Curated Subs Hungry Edition

Lore and Immersion:
The mod is as lore friendly as possible in regards of the included food and ingredients. Items are immersive in the way they are used: you need to unbottle bottles, eat with forks and spoons, or with your fingers...

Creatures that can currently be butchered for meat:
- All vanilla creatures, including pets
- Humans (May cause a craving for human meat...)
- Husk (Food buff: Husk infected become neutral towards you)
- Modded creatures that do not belong in the above groups will drop generic meat
- Machines do not drop meat

Compatibility:
Since Hungry Europans doesn't override Human.xml, it is compatible with any character replacer mod.
Mods that override the Research Station will conflict with plant cross-breeding
Mods that override Ethanol prevent cleaning items in the sink

Patches:
READ THE DESCRIPTION OF THESE PATCHES BEFORE INSTALLING!
Here is a collection of all the compatibility mods that might be required to make HungryEuropans work with other mods:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548569485
POST YOUR TRANSLATIONS AS INDIVIDUAL MODS, THEY WILL BE ADDED TO THE COLLECTION.

Credits:
- Chef talent rework by Violet
- Chef outfit by Laserman
- Additional submarines by NotWendy
Suositut keskustelut Näytä kaikki (18)
157
2
23.9. klo 18.25
TÄRKEÄ: Suggestions
Tinteex in Taiwan
138
25.9. klo 18.58
TÄRKEÄ: Crash Reports, Errors and Bugs
_]|M|[_
58
19.8. klo 3.25
Translations
_]|M|[_
1 265 kommenttia
TecknoVR 16 tuntia sitten 
not sure if this is just me, but whenever we eat there is very little effect on our hunger. thirst is fine however.
how do i eat air
_]|M|[_  [tekijä] 21 tuntia sitten 
@StrengX: Need a crash report. You can join the DynamicEuropa discord and share it with us there :steamthumbsup:

@DerHergen: That sounds like you're playing with DynamicEuropa and didn't follow the load order instructions. Make sure to put Hungry Europans above DynamicEuropa :steamthumbsup:
_]|M|[_  [tekijä] 21 tuntia sitten 
@Bread: As long as the creature is specified with a vanilla creature group (or family you could call it) it would drop the respective meat. For example if a new creature is defined as part of the mudraptor family, they'd drop mudraptor meat, but supporting custom groups is too much effort we can't really support and each additional group we add support for will increase the performance impact caused by hitting something with a meat cleaver. Especially bad considering there's hundreds new creatures in Barotraumatic. As for the sink, it will be redone in the future, but for now it will give fresh water as many people asked for a way to get it from the sink.
_]|M|[_  [tekijä] 21 tuntia sitten 
@GandalfIsNotAJedi: The poisoning is quite difficult to get right, especially now that all items share the same values for poisoning. This was done to reduce the amount of code and make it easier to adjust, but this means each bite always applies the same amount of poison, no matter the food, which means food that takes more bites to eat in total will apply the most poison while quickly eaten food will be least effective at poisoning someone. We do need to mess around with it some more to find a good middle-ground for the values.
DerHergen 26.9. klo 0.19 
Hello, I think something went wrong in the last update. Mudraptor, Trasher, and Endworm Meat can no longer be transported, and I don't think there are any complete recipes. For example, there's still Mudraptor Roast, but no recipe for Raw Mudraptor Roast. We wanted to play with the mod soon, and I've only tried the stuff in the test kitchen.
StrengX 25.9. klo 8.18 
yo, server crash when my friend start growing some plant with any seed, any idea?
Bread 24.9. klo 18.38 
yo why does the sink give fresh water, where is pulling from. it should totally give sea water instead
DJH850 24.9. klo 16.35 
@_]|M|[_ is there some way to config or increase the amount of hunger food gives? cause most foods give next to no hunger effect decrease thus making it very difficult for me and the people i play with's campaign specifically with the hunger meter
Snubby 24.9. klo 16.01 
Would it be possible to remove inverted controls on low levels of drunkedness ? I think it's funny when you're proper drunk, but *nobody* stumbles after ONE beer...