Barotrauma

Barotrauma

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Rob's Juggernaut Weaponry
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29 Mar, 2023 @ 9:05am
23 Sep, 2023 @ 10:43am
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Rob's Juggernaut Weaponry

Description
What is it about
Would you like to take on any foe? Do you suffer the lack of powerful havoc-inducing gear? This might be something for you!

This mod aims to give the player a set of powerful toys to decimate any problems they can face. Balanced towards mods such as Barotraumatic and other difficulty increasing mods, as it may be too powerful for vanilla campaigns, doesn't mean it won't be fun to use!

Items added by the mod:

  • Juggernaut Exosuit - very powerful set of armor that is lightweight, grants breathing in oxygenated enviroments (like PUCS), red flashy lamps mounted in the eye sockets (toggable). Passively heals minor injuries when you are wearing it.

  • Juggernaut Undersuit - slightly helps with the (still relatively light) weight of the Juggernaut Exosuit. Comes with some extra protection as well but takes both head and uniform slots.

  • Eradicator Combat Armor - absolute menace for any outpost, grants major resistances and covers the entire body, however it is not a diving suit and is mostly used for outpost missions/eradication, can be bought from military merchants in the later stages or crafted.

  • Combat Undersuit - a cheaper alternative to the Juggernaut Undersuit.

  • Combat chest rig - heavy set of armor plating granting great protection against bullets and fauna, has 4 item slots and is often used alongside the combat undersuit.

  • Heavy Minigun - A deadly weapon chambered with one of the highest calibers avivable. Packs a serious punch and has a rather big capacity per mag, but it is very costly to fabricate large quantities of ammo.

  • Chainsword - Powerful close combat melee weapon used mostly for quick dispatch of fauna (and humans).

  • Heavy Plasma Beam Emitter - Very hard hitting laser gun, big in size and damage. Shoots slowly, ammunition is rather costly and the gun itself overheats if used continuosly, may couse burns if used without weapons skill.

  • Rapid Deringer - Strong hitting, low firerate sidearm that you can dual wield. It requires high weapon skill to use effectively as its strong recoil will stun you if you don't have enough weapon knowldedge.

  • Eradicator Machine Gun - Huge machine gun that shreds through anything, that being the wall or the enemy. Weights a lot and due to it's massive size can only be stored on the back (similarly to vanilla hmg). Due to the caliber of its bullets, it often overheats making it likely to jam. It's a much cheaper but worse alternative to the Heavy Minigun. Ammo can rarely be found in wrecks or bought from outposts.

  • Eradicator Precision Rifle - High accuracy rifle capable of rapid firing .50 BMG rounds at speeds not yet seen before. It is not purchasable due to being a violation of the Geneva Convention, same as the ammo, only craftable.

  • Eradicator Combat Shotgun + 3 new shotgun shell variants -
    A powerful close quarters weapon dealing massive damage at small distances, the shotgun shells are compatible with vanilla (and mostly always with other modded) shotguns.

  • Eradicator Revolver - Rapid fire revolver designed to rapid fire .45 ACP bullets. Utilises a drum magazine for greater capacity than a typical revolver cylinder, however becouse of this modification it is incapable of firing anything that is not in a dedicated Eradicator Revolver drum magazine. Fire rate increases with your weapons skill, high values can turn it into a full auto revolver.

  • Eradicator Revolver bullet - .45 ACP bullet that can be fired by regular revolvers as well as the eradicator revolver if inserted into a drum mag. Pack quite the punch.

  • Grenades - Adds 3 new types of grenades. Tactical grenade which deals high damage and stuns the target for longer, incendiary grenade being a direct upgrade to incendium grenades, capable of setting rooms ablaze in a matter of mere seconds while being extremely hazardous for both you and enemies if used point blank or on short distances. Makeshift grenade which as the name suggest is a cheap alternative to the rather costly tactical grenade, deals quite good damage (still higher than vanilla frag nades) and applies medium stun.

  • Reaper's Touch syringe - slow yet very deadly inorganic compound that turns the subject's internal and external tissues into a black and corrosive substance, cousing severe mental and physical trauma, uncureable without an antidote. inspired by EHA's preso latex infection.

  • IR Backpack - High capacity backpack capable of holding heavier equipment (small/medium sized items), has 16 item slots. Can be purchased from outposts in the later stages.

  • Biohazard Protection Suit - Fully body cover hazmat suit protecting to nigh maximum from radiation and other hazards such as poisons or acids. Offers minor laceration and bleeding protection. Completely fireproof.

  • Exploration Lantern - Water Buoyant light source that is very battery efficient while giving off a wide range of light in every direction. Ideal for ruin or caves exploration.

  • Heavy Protective Shield - Very durable shield that you can put into one of your inventory slots making it a very reliable defensive item in comparison to vanilla shields. Can be purchased from outposts in the later stages

  • Protective Gas Mask - upgraded version of the regular diving mask, grants minor burn and radiation protection and is more efficient with oxygen tanks (consumes them slower a bit)

  • Steel Helmet - light helmet granting some moderate resistances, can be combined with the Protective Gas Mask in the fabricator to wear both of them at once.

  • Tactical Headset - Long range headset allowing for transmisions on much larger distances (twice as far as the current highest headset range). Comes with an auto-injection system of whatever is inserted into it in dire situations.

All items are craftable in the fabricator and purchasable from military outposts or cities

(obsolete/stuff made for fun)

Plague Doctor Hood/Plague Doctor Hat - Your classic Plague Doctor suit that looks rather old, grants great protection against poisons and other biohazards.

Notice
A few of the sprites used for the mod are heavily modified sprites from different mods, here is the list of original mods i have taken the sprites from:

Minigun: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2590502948&searchtext=Minigun

Juggernaut/Juggernaut Undersuit/Plague Doctor:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2656670928&searchtext=Fallout

This mod does not overrite any vanilla content and is completely safe to use with other mods.


Misc:

Want a version with only the juggernaut exosuit? Only Juggernaut Exosuit
Popular Discussions View All (2)
4
3 Jun, 2023 @ 6:40am
Suggestions/Info
mrrobert988
3
28 Sep, 2023 @ 9:31pm
Bug Reports
mrrobert988
83 Comments
Raay 31 Oct, 2024 @ 6:08am 
Best mod thank you
MegaPro1921 27 Sep, 2024 @ 5:20pm 
What ammo does the Beam Emitter and the Heavy Machine Gun Take?
CasperTheRamKnight 13 Sep, 2024 @ 10:52am 
what is the map used?
Slump_Lord 3 Aug, 2024 @ 6:39am 
@Millennium thought i noticed some inspiration there. cant beat the classics.
Lexington 8 Jun, 2024 @ 4:10am 
Juggernaut Exosuit the heaviest of them all, run faster than Eradicator Combat Armor and while also having more protections. :lilimsob:
Lexington 24 May, 2024 @ 6:52am 
boarding axe is better at breaking wall than chainsword and it is solid reason I carry it.
so idk in term of damage on living thing.
Captain Shockbreaker 22 May, 2024 @ 1:22pm 
Yes.
Ruby Panther 22 May, 2024 @ 12:05pm 
Is the chainsword better than the boarding axe ?
Venator 24 Mar, 2024 @ 2:04pm 
chain sword needs a BRRRR sound when you hit or swing I think, awesome mod keep it up
Millennium 20 Feb, 2024 @ 12:16am 
mm. Jin-Ron enjoyer