Project Zomboid
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The Calm Before The Storm
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30.622 MB
27 март 2023 в 14:14
18 юни в 20:17
20 бележки за промени ( преглед )

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The Calm Before The Storm

Описание
UPDATED TO BUILD 42

This mod adds an event that takes some inspiration from the "You Have One Day" challenge. Zombies migrate away from the player and form massive hordes, which, after a certain period of time, return to hunt the player. This mod is intended to work in both singleplayer and multiplayer (albeit limited). This will work on both new and existing saves.



The event cycles through three phases:

  • The Cooldown Phase - The time between events. Gameplay is normal and zombies will behave as usual.

  • The 'Calm' Phase - The period in which mass zombie migration occurs. Towns and cities will seem deserted and eerily quiet. This gives players the opportunity to scavenge and build defences before the inevitable horde arrives.

  • The 'Storm' Phase - Zombies return in massive hordes and persistently hunt down the player(s). Zombies are, by default, always aware of the player's position, which can be changed in the sandbox menu. Players will be notified of the start of the storm phase by the sound of wind and distant zombie noises.

Note that unlike mods such as Horde Night and Here They Come, this does not spawn any zombies, but rather moves the existing ones in the world to form hordes.



The mod is very customizable through the custom sandbox menu and allows you to adjust the duration of each phase, as well as the radius and distance of the horde.



Workshop ID: 2953621037
Mod ID: CBTS
Популярни дискусии Всички (5)
3
17 авг. в 7:23
ЗАКАЧЕНА: B42 Feedback
socialtroglodyte
17
15 авг. в 19:57
ЗАКАЧЕНА: FAQ
socialtroglodyte
11
8 ноем. 2024 в 6:10
ЗАКАЧЕНА: Suggestions
socialtroglodyte
461 коментара
Phoenix преди 34 минути 
if I change the duration for a phase while that phase is active with the Change Sandbox Settings mod, will it reset the timer for that phase? I just reduced calm phase from 2 weeks to 1 week after being in that phase for about a week and it hasn't changed phases yet.
F1N преди 13 часа 
you may think i'm wrong but i have yet to encounter a horde in b42 like i said i even tested it in multiple different worlds and let them run for several in game weeks and the horde announcement message i typed in never popped up so i'm either experiencing an issue no one else has experienced or the mod is broken.
BeautifulRnr 22 авг. в 8:57 
f1n is wrong i have been using this in b42 and works great. have fought multiple hordes no problem whatsoever.
F1N 19 авг. в 16:06 
This mod does not work in b42 I tested it multiple times and let the game run for multiple in game weeks and nothing ever happened no horde gathered nearby and I never got the custom message pop up to show that the horde was coming I don't know if I'm doing something wrong or that the mod is just simply broken.
Smurf∞¸.•'¯) 18 авг. в 1:51 
lol the whole map is empty
WildFire 16 авг. в 6:29 
DAMN... setted horde radius to 2k range... and now my base is a slide show.
BeautifulRnr 15 авг. в 12:08 
ya it works good in build 42 can confirm.
D4rk1nv0ker 13 авг. в 3:06 
I love this mod but it sucks at multiplayer, as you cannot make the sync right. Having a player at the stormhorde phase and another player at calm phase, both near each other, zombies will never come not until the last player finishes he/her own calm phase. Are there any fix for this?
Japaman 7 авг. в 18:04 
Does this work on b41?
Quoth the Raven 7 авг. в 11:48 
I've tested a different setup and hope my calculations are right. The goal is to compress the full day cycle into 24 hours: Cooldown Phase = 18h, Calm Phase = 4h, Storm Phase = 2h. I want the event to repeat daily, but with one twist — Storm Phase Update Frequency set to max. If I understand the mod correctly, Zeds get their "wall-hack" on phase start, and then again based on Update Frequency. If it’s off, it triggers only once.

This setup should create a daily, natural zed migration toward me. Hordes will gather during the Calm Phase and then get triggered in the Storm Phase, pursuing me until their memory expires (set to Normal). This way, I get a dynamic threat without knowing where they come from. Vanilla migration fills empty cells, which becomes predictable and boring — I’ve already cleared a third city and need more challenge.