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Fixing bug. Adding required table_utils.lua with reflection.lua.
Updating to Riftbreaker 2.0.
Using PlayerInitializedEvent and PlayerCreatedEvent events.
Updating Chinese localization (Great thanks STAR-KY-XH @ discord).
Adding Chinese description from Steam comments.
Update mod to DLC3 and WE3.
Changing selector images.
Now the latest wall blueprint is saved in the campaign database.
When traveling from one map to another, the wall blueprint will not change.
Update mod to DLC2.