Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
If I add an array of two sounds, eg horn and bell, the game will mostly skip the first. I find it more practical to add two different signals in the game anyway, so I did not add "horn_bell".
I am not sure if a dedicated sound for horn and bell would be practical, perhaps
[code]
horn_bell = { names = { "level_crossing_bell.wav", "this_trains_horn.wav" }, refDist = 50.0 },
[/code]
would be easier - or two signals close by. I can check out my "train sound effects" and see what comes out.
Currently, the corresponding mod is not yet available.
It is currently being tested by some players.
https://www.transportfever.net/thread/13100-grimes-fahrzeugmods/?postID=398257#post398257
If someone wants to trigger a sound with this mod, he needs the following parts in the corresponding "yoursound".lua
https://www.transportfever.net/thread/13101-grimes-infrastruktur-geb%C3%A4ude-und-bastelbude/?postID=398283#post398283
I have already been asked about invisible signs by my testers.
I assume that I will add this later.
Now, for this waypoint to work, I could add "bell" in the same way. What is it exactly? What mods have it already?
Is it just for German trains/specific trains [as I was using British stock]. Ta.
Excellent idea...always wanted something like this. Thanks.