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If I add an array of two sounds, eg horn and bell, the game will mostly skip the first. I find it more practical to add two different signals in the game anyway, so I did not add "horn_bell".
I am not sure if a dedicated sound for horn and bell would be practical, perhaps
[code]
horn_bell = { names = { "level_crossing_bell.wav", "this_trains_horn.wav" }, refDist = 50.0 },
[/code]
would be easier - or two signals close by. I can check out my "train sound effects" and see what comes out.
Currently, the corresponding mod is not yet available.
It is currently being tested by some players.
https://www.transportfever.net/thread/13100-grimes-fahrzeugmods/?postID=398257#post398257
If someone wants to trigger a sound with this mod, he needs the following parts in the corresponding "yoursound".lua
https://www.transportfever.net/thread/13101-grimes-infrastruktur-geb%C3%A4ude-und-bastelbude/?postID=398283#post398283
I have already been asked about invisible signs by my testers.
I assume that I will add this later.
Now, for this waypoint to work, I could add "bell" in the same way. What is it exactly? What mods have it already?
Is it just for German trains/specific trains [as I was using British stock]. Ta.
Excellent idea...always wanted something like this. Thanks.