Transport Fever 2

Transport Fever 2

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German Ringing Panel
   
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Scenario: Europe
Track/Street: Signal
File Size
Posted
Updated
5.536 MB
19 Mar, 2023 @ 6:30am
19 Mar, 2023 @ 6:33am
2 Change Notes ( view )

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German Ringing Panel

Description
Ringing sign as a waypoint.
In order to be able to use this for your vehicles you need a corresponding sound and in your "sound".lua

Under events = {


bell = { names = { "your_bell_sound.wav" }, refDist = 50.0 },
horn_bell = { names = { "your_horn_sound_and_bell_sound_in_one.wav" }, refDist = 50.0 },

and under return {

events = {
horn = { gain = 1.0, pitch = 1.0 },
bell = { gain = 1.0, pitch = 1.0 },
horn_bell = { gain = 1.0, pitch = 1.0 },
}
Have fun with it :)

More signal types are planned, when and if they will be included in the package is not yet known.
Information regarding the progress can be found here:
https://www.transportfever.net/index.php/Thread/8603-Deutsche-Formsignale/

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10 Comments
PhazezGova 17 Apr, 2024 @ 8:31am 
Okay, danke dir.
Grimes  [author] 16 Apr, 2024 @ 10:28pm 
Wie oben beschrieben muss dafür die entsprechende Sound lua angepasst werden.
PhazezGova 16 Apr, 2024 @ 9:41am 
Funktionieren die Läuttafel nur mit der Anleitung in deiner Beschreibung? Oder einfach abonnieren und los gehts? :-)
lollus 20 Mar, 2023 @ 8:39am 
I updated "extra sound effects for trains" to add a bell to every sound set. It defaults to the stock game "rail crossing" bell. Now, your "L" signal makes the bells ring, with any train - that may even be too much since I reckon it was a steam age rule.
If I add an array of two sounds, eg horn and bell, the game will mostly skip the first. I find it more practical to add two different signals in the game anyway, so I did not add "horn_bell".
Grimes  [author] 20 Mar, 2023 @ 2:59am 
Interesting idea, I'll give it a try.
lollus 20 Mar, 2023 @ 2:52am 
I see, the bell is the level crossing bell.
I am not sure if a dedicated sound for horn and bell would be practical, perhaps
[code]
horn_bell = { names = { "level_crossing_bell.wav", "this_trains_horn.wav" }, refDist = 50.0 },
[/code]
would be easier - or two signals close by. I can check out my "train sound effects" and see what comes out.
Grimes  [author] 20 Mar, 2023 @ 2:42am 
Hi guys,

Currently, the corresponding mod is not yet available.
It is currently being tested by some players.

https://www.transportfever.net/thread/13100-grimes-fahrzeugmods/?postID=398257#post398257

If someone wants to trigger a sound with this mod, he needs the following parts in the corresponding "yoursound".lua

https://www.transportfever.net/thread/13101-grimes-infrastruktur-geb%C3%A4ude-und-bastelbude/?postID=398283#post398283

I have already been asked about invisible signs by my testers.
I assume that I will add this later.
lollus 19 Mar, 2023 @ 3:43pm 
Many mods come with no clacks and/or no horn; I wrote a mod to add them a while back, it works well but it cannot cover all soundsets in the workshop.
Now, for this waypoint to work, I could add "bell" in the same way. What is it exactly? What mods have it already?
mongolteiko 19 Mar, 2023 @ 9:47am 
Are you suppose to hear something as both versions I get nothing at all?
Is it just for German trains/specific trains [as I was using British stock]. Ta.
mongolteiko 19 Mar, 2023 @ 9:31am 
Is there an invisible sign so one can add it to existing signals/speed reduction signs?
Excellent idea...always wanted something like this. Thanks.