Transport Fever 2

Transport Fever 2

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German Ringing Panel
   
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Scenario: Europe
Track/Street: Signal
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5.536 MB
19. mars 2023 kl. 6.30
19. mars 2023 kl. 6.33
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Abonner for å laste ned
German Ringing Panel

Beskrivelse
Ringing sign as a waypoint.
In order to be able to use this for your vehicles you need a corresponding sound and in your "sound".lua

Under events = {


bell = { names = { "your_bell_sound.wav" }, refDist = 50.0 },
horn_bell = { names = { "your_horn_sound_and_bell_sound_in_one.wav" }, refDist = 50.0 },

and under return {

events = {
horn = { gain = 1.0, pitch = 1.0 },
bell = { gain = 1.0, pitch = 1.0 },
horn_bell = { gain = 1.0, pitch = 1.0 },
}
Have fun with it :)

More signal types are planned, when and if they will be included in the package is not yet known.
Information regarding the progress can be found here:
https://www.transportfever.net/index.php/Thread/8603-Deutsche-Formsignale/

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10 kommentarer
PhazezGova 17. apr. 2024 kl. 8.31 
Okay, danke dir.
Grimes  [skaper] 16. apr. 2024 kl. 22.28 
Wie oben beschrieben muss dafür die entsprechende Sound lua angepasst werden.
PhazezGova 16. apr. 2024 kl. 9.41 
Funktionieren die Läuttafel nur mit der Anleitung in deiner Beschreibung? Oder einfach abonnieren und los gehts? :-)
lollus 20. mars 2023 kl. 8.39 
I updated "extra sound effects for trains" to add a bell to every sound set. It defaults to the stock game "rail crossing" bell. Now, your "L" signal makes the bells ring, with any train - that may even be too much since I reckon it was a steam age rule.
If I add an array of two sounds, eg horn and bell, the game will mostly skip the first. I find it more practical to add two different signals in the game anyway, so I did not add "horn_bell".
Grimes  [skaper] 20. mars 2023 kl. 2.59 
Interesting idea, I'll give it a try.
lollus 20. mars 2023 kl. 2.52 
I see, the bell is the level crossing bell.
I am not sure if a dedicated sound for horn and bell would be practical, perhaps
[code]
horn_bell = { names = { "level_crossing_bell.wav", "this_trains_horn.wav" }, refDist = 50.0 },
[/code]
would be easier - or two signals close by. I can check out my "train sound effects" and see what comes out.
Grimes  [skaper] 20. mars 2023 kl. 2.42 
Hi guys,

Currently, the corresponding mod is not yet available.
It is currently being tested by some players.

https://www.transportfever.net/thread/13100-grimes-fahrzeugmods/?postID=398257#post398257

If someone wants to trigger a sound with this mod, he needs the following parts in the corresponding "yoursound".lua

https://www.transportfever.net/thread/13101-grimes-infrastruktur-geb%C3%A4ude-und-bastelbude/?postID=398283#post398283

I have already been asked about invisible signs by my testers.
I assume that I will add this later.
lollus 19. mars 2023 kl. 15.43 
Many mods come with no clacks and/or no horn; I wrote a mod to add them a while back, it works well but it cannot cover all soundsets in the workshop.
Now, for this waypoint to work, I could add "bell" in the same way. What is it exactly? What mods have it already?
mongolteiko 19. mars 2023 kl. 9.47 
Are you suppose to hear something as both versions I get nothing at all?
Is it just for German trains/specific trains [as I was using British stock]. Ta.
mongolteiko 19. mars 2023 kl. 9.31 
Is there an invisible sign so one can add it to existing signals/speed reduction signs?
Excellent idea...always wanted something like this. Thanks.