Transport Fever 2

Transport Fever 2

39 Bewertungen
Deutsche Läuttafel
   
Preis verleihen
Favorisieren
Favorisiert
Entfernen
Szenario: Europa
Gleis/Strasse: Signal
Dateigröße
Veröffentlicht
Aktualisiert
5.536 MB
19. März 2023 um 6:30
19. März 2023 um 6:33
2 Änderungshinweise (anzeigen)

Abonnieren zum Herunterladen
Deutsche Läuttafel

Beschreibung
Läutetafel als Wegpunkt.

Damit ihr dies führ eure Fahrzeuge nutzen könnt benötigt ihr einen entsprechenden Sound und in eurer "sound".lua

Unter events = {


bell = { names = { "euer_läutesound.wav" }, refDist = 50.0 },
horn_bell = { names = { "euer_hornsound_und_läutesound_in_einem.wav" }, refDist = 50.0 },

und unter return {

events = {
horn = { gain = 1.0, pitch = 1.0 },
bell = { gain = 1.0, pitch = 1.0 },
horn_bell = { gain = 1.0, pitch = 1.0 },
}
Viel Spaß damit :)

Ihr möchtet mich unterstützen? Dann lasst uns doch eine kleine Spende per Paypal zukommen.
[paypal.me]

Euch stört das Steam-Diskussionsforum? Keine Problem! Wir bieten euch eine ausgezeichnete Forenalternative mit netter Community und jede Menge Tipps, Tricks und Problemlösungen:
[www.transportfever.net]
10 Kommentare
PhazezGova 17. Apr. 2024 um 8:31 
Okay, danke dir.
Grimes  [Autor] 16. Apr. 2024 um 22:28 
Wie oben beschrieben muss dafür die entsprechende Sound lua angepasst werden.
PhazezGova 16. Apr. 2024 um 9:41 
Funktionieren die Läuttafel nur mit der Anleitung in deiner Beschreibung? Oder einfach abonnieren und los gehts? :-)
lollus 20. März 2023 um 8:39 
I updated "extra sound effects for trains" to add a bell to every sound set. It defaults to the stock game "rail crossing" bell. Now, your "L" signal makes the bells ring, with any train - that may even be too much since I reckon it was a steam age rule.
If I add an array of two sounds, eg horn and bell, the game will mostly skip the first. I find it more practical to add two different signals in the game anyway, so I did not add "horn_bell".
Grimes  [Autor] 20. März 2023 um 2:59 
Interesting idea, I'll give it a try.
lollus 20. März 2023 um 2:52 
I see, the bell is the level crossing bell.
I am not sure if a dedicated sound for horn and bell would be practical, perhaps
[code]
horn_bell = { names = { "level_crossing_bell.wav", "this_trains_horn.wav" }, refDist = 50.0 },
[/code]
would be easier - or two signals close by. I can check out my "train sound effects" and see what comes out.
Grimes  [Autor] 20. März 2023 um 2:42 
Hi guys,

Currently, the corresponding mod is not yet available.
It is currently being tested by some players.

https://www.transportfever.net/thread/13100-grimes-fahrzeugmods/?postID=398257#post398257

If someone wants to trigger a sound with this mod, he needs the following parts in the corresponding "yoursound".lua

https://www.transportfever.net/thread/13101-grimes-infrastruktur-geb%C3%A4ude-und-bastelbude/?postID=398283#post398283

I have already been asked about invisible signs by my testers.
I assume that I will add this later.
lollus 19. März 2023 um 15:43 
Many mods come with no clacks and/or no horn; I wrote a mod to add them a while back, it works well but it cannot cover all soundsets in the workshop.
Now, for this waypoint to work, I could add "bell" in the same way. What is it exactly? What mods have it already?
mongolteiko 19. März 2023 um 9:47 
Are you suppose to hear something as both versions I get nothing at all?
Is it just for German trains/specific trains [as I was using British stock]. Ta.
mongolteiko 19. März 2023 um 9:31 
Is there an invisible sign so one can add it to existing signals/speed reduction signs?
Excellent idea...always wanted something like this. Thanks.