Garry's Mod

Garry's Mod

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[ANP] The Xenfected
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
53.382 MB
18 Mar, 2023 @ 9:58am
25 Apr @ 11:26am
30 Change Notes ( view )

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[ANP] The Xenfected

Description
>>Please ensure that you subscribed to all required addons, thank you!<<
>>They can be found under "Zombies + Enemy Aliens" category in the "NPCs" tab."<<

"Apparently, Xen fauna can take over dead bodies, revive them and make them attack everything around them. Source? My source is that I made it the f*ck up, Gordon. Gordon? Gordon, today we'll be making some soup. Not just any ordinary soup. I'll be teaching you the award-winning Headcrab Jambalaya.
First, in order to make cascade Jambalaya, you're going to fill your pot with two quarts organic vortessence, which is one part canal acid diluted with real vortiguant sauce. Equal parts. This is your broth, and you're going slowly bring it to...*shudders* a boil.
While that's coming to a boil, throw in three headcrab hearts. Either full or diced, based on your preference...? A healthy amount of snark roe, or roughly two teaspoons. That means snark ♥♥♥♥, Gordon.
Next I add a spritz of lemon juice, hm? Two pinches of crushed Xen crystals for spice and texture...Lots of pepper...Haa...Oooh...Oh, and paprika. As for the amount, your guess is as...good as mine. Dried red pepper flakes...This, baby, gonna be hot.
And...and do prepare your anus, hm? For unforseen consequences. And since this is a healthy meal, we need antlion grub juice for...nutritional value. Make sure you've got your headcrab ready, Gordon. Preferably live and debeaked, in case it tries to couple...with your head.".


  • Xenfected, And What Can They Do:
    > Roam round (wow),
    > Run really fast (double wow),
    > After a short while (around 1 minute) they will lay down and start hibernating. They will wake up upon taking damage or hearing danger (or food),
    > Infect enemies (other NPCs and Players but only if they have a model with a valid skeleton, a human skeleton),
    > They can use weapons, but they can't reload. If empty, the weapon will be thrown to the ground,
    > They will drop their weapons if you hit them in their left arm or hit them hard enough so they stumble,
    > They can take fall damage (only when jumping and from a high enough spot),
    > Play a lot of animations:
    - Flinches,
    - Death animations,
    - Alert animations,
    - Slump and raise animations,
    > There is a death cam for players killed by the infection,
    > They can jump and climb,
    > They will use the names of the killed victims in the kill feed.
    > Full support for the Duplicator tool (Adv. Dupe 2 too) and the in-game Saves.
    > [NEW] You can spawn them near ragdolls to force them to take their look.

  • Infection:
    > NPCs and Players hit by the Xenfected can become infected with Xen spores or some sh*t,
    > Infection can be stopped by (can be chosen in the mods menu) either by any heal or only by reaching full health,
    > Infection can stop on its own after some time,
    > Dying to anything while being infected will turn the infected victim,

CREDITS:
Have Fun! :B1:
PRESS ME \/ -- Item Donation.
If you feel like my shi**y job is worth something.
tags: addnpc npc ai base plus +
Popular Discussions View All (3)
6
15 Feb @ 6:38am
BUGS
Average Garry's Mod enjoy-er
4
20 Jul @ 10:30pm
controllable
Vauk
4
5 Jun, 2023 @ 1:31pm
How do i disable pistols?
Apple
305 Comments
bre 22 Jul @ 12:33pm 
this really is a fantastic zombie mod to play with, but with the way the npcs are coded over pre-existing entities there's no way to make these work with any automatic spawning mods... unless i'm dumb?
i think they'd be a lot more effective if you didn't have to pre-place them and know where they are gonna be :candysilly:

would love if these could get reworked / updated eventually with proper entity classes so they could be spawned with console / spawner mods, if it's even possible with your base
ecklesinc 9 May @ 12:44pm 
so... basically Jeff with extra steps?
DonkyPunchJr 26 Apr @ 9:00pm 
so haw it is not working
Snekenjoyer6 26 Apr @ 5:31pm 
Hey would it be possible to add a feature where xeninfected might resurrect bodies they walk past with their spores?
Normie Thots 25 Apr @ 6:46pm 
:steamhappy:
filz0  [author] 25 Apr @ 11:28am 
Update:
> Revamped the settings tab:
- Made it look a bit nicer,
- Added options regarding death animations and sleeping functionality.
> (from ANP Base) Fixed issues related to "FakeModels" not appearing when "Keep Corpses" was disabled.
Normie Thots 23 Apr @ 11:37pm 
Can you please add the option to disable sleeping? Xenfected don't react to nearby npcs only players so if they aren't right next to you for long enough they stay asleep until you find them even if there are npcs nearby.
Whaddafrak 23 Mar @ 12:00pm 
gman snark roe is eggs not shxt, and what are you doing with lamarr?
grahamistockton 27 Feb @ 8:42am 
bro i love it
Lilytigress 16 Feb @ 2:20pm 
Dec 15, 2024 @ 4:38am