Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
I don't wanna die by entering in a military tent with a fudgin' noiseless horde AND instead of turning back RUNNING STRAIGHT INTO THEM.
Anyways, this is a great time to plug my multiplayer modpack, which will stay on B41.78 and will always remain static and separated from the workshop. At least, I will be staying on for years to come as it already has 95% of good B42 features already and many many additional better ones.
characters in zomboid knowing there's a zombie behind them: "imma turn slowly and gently"
I also don't really have a way to fix the errors on death, or at least i am unable to figure out how to stop on death, and then re apply to a specific player on respawn without doing it for everyone and overlapping the pivot speeds. Essentially, it would apply double for all players on each death and get expensive fast and/or cause desync.