Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Anyways, this is a great time to plug my multiplayer modpack, which will stay on B41.78 and will always remain static and separated from the workshop. At least, I will be staying on for years to come as it already has 95% of good B42 features already and many many additional better ones.
characters in zomboid knowing there's a zombie behind them: "imma turn slowly and gently"
I also don't really have a way to fix the errors on death, or at least i am unable to figure out how to stop on death, and then re apply to a specific player on respawn without doing it for everyone and overlapping the pivot speeds. Essentially, it would apply double for all players on each death and get expensive fast and/or cause desync.