RPG Maker VX Ace

RPG Maker VX Ace

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UGC Type: Edit And Play
Resources: System Sets
File Size
Posted
Updated
545.742 KB
1 Aug, 2014 @ 1:21pm
9 Aug, 2014 @ 6:26am
3 Change Notes ( view )

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CC_TracerEvent_Sample

Description
Title : CC_TracerEvent
Author : CC (http://yellow-mantaray.blogspot.jp/)
Last Modified : 2014/07/31

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Features
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In short: This script helps you to make a on-map enemy encounter event.

In long:
This script makes any event as a tracer-event by putting some comments.
If the player get close to tracer-event, it is activated and start to chase the player.
And if the player get far from activated tracer-event, it back to normal.
Non-activated tracer-event will act as normal events. You can set its move route.

This is especially based on idea of g*�g�Rokan, http://kaisou-ryouiki.sakura.ne.jp/)
and his "gw]s]ʝgh]sgkgf]s]�c��"(translated as symbol encounter simplifier in rpgmakerweb.).
It has some conflict problem on Class(Game_Character). So I made this.

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Terms of Use (2014/07/28)
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Creative Commons 4.0
This work is licensed under the Creative Commons Attribution 4.0 International License.
To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.

In Short:
As long as you give credits, you are free to use this script in Commercial/Non-Commercial Projects.

We appreciate your donation.
If you find this script useful, please consider to make a donation.
Pledgie URL: https://pledgie.com/campaigns/26257

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How to use
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[1] Setup parameters
Edit 'CC::Tracer::TYPE' and 'CC::Tracer::TYPE_SE'.

[2] Put comments in events
[tracer=(n)] => sets the event as a tracer-event of type (n)
TYPE[(n)] and TYPE_SE[(n)] is automatically used.
[tracer_lv=(n)] => Optional. The tracer-event will run off when the player is greater than (n).
2 Comments
sylllyan 9 Sep, 2015 @ 12:50am 
Look, I found a treasure!
tribes ascendant 10 Aug, 2014 @ 12:18am 
tested and concluded that this is the best enemy pathfinding script. ever.

enemies get invisible as well on distance like Trails? Wow.