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It sounds to me like a very interesting challenge has evolved in your game, though, the making of an epic showdown.
The side that can build up their replenishment capabilities will also have an advantage. I think this best represents the early bronze age. So no, not ridiculous, but not everyone will agree, sure.
Dynasties Revised Mod is now available.
I did spread around the happiness buffs between different gods, and cut Aphrodite in half in this regard, but still keeping her important for happiness buffs (because it is non conditional blanket across all provinces). Other gods have conditional based buffs, which I think will make things interesting.
Also reduced the difficulty happiness negative value some, but not completely because I think it is needed to be challenging, and to make the happiness buff buildings and hero traits more useful. I have to be careful about major adjustments (because I have over 500+ hours playtesting it), but I think these changes are for the better and are conservative/safe. Beyond that, I don't want to make too many drastic changes, although I could certainly tweak the happiness buff and difficulty values a little more over time. But this should do for a while.
Have fun!