ARK: Survival Evolved

ARK: Survival Evolved

29 ratings
Lightpet Spawn Swap
   
Award
Favorite
Favorited
Unfavorite
Content Types: Mod, Creatures
File Size
Posted
Updated
19.398 KB
6 Mar, 2023 @ 2:09am
20 Mar, 2023 @ 12:57am
5 Change Notes ( view )

Subscribe to download
Lightpet Spawn Swap

In 4 collections by Eclipse
Eclipse's Modlist
25 items
Eclipse's Spawn Mods
16 items
Eclipse's Extra Aberration
62 items
Soft nofliers SE/AB/GEN1
61 items
Description
Mod ID: 2943095470

The Shinehorn and Bulbdog aesthetics don't fit their spawn zone, and feels like their spawns are reversed. So this mod makes Bulbdogs spawn in Biolum rather than Fertile, replacing the Shinehorn spawns; and Shinehorns spawn in Fertile instead of Biolum, replacing the vanilla Bulbdog locations. Also makes Glowtails spawn in all caves (replacing Featherlights in the Element cave, and a normal addition in the Biolum cave)

The creatures are completely vanilla and unedited, and will remain if the mod is removed. Use the command Cheat Destroywilddinos to see the new spawns.

You can disable either change with the following configs in the GameUserSettings.ini

[LightpetSpawnSwap]
DisableGoatPugSwap=True
DisableGlowtailChanges=True

------------------------------------------------------------------------------------------------------

Responding to bugs, feedback, suggestions and questions is quicker- and easier- on my Discord: https://discord.gg/V5ymA8UGDk
I will not accept random friend requests. If you have a question please use the mod Discord (this is best), comments or discussion pages.

------------------------------------------------------------------------------------------------------
If you'd like to donate to support my modding, you can do so through my Ko-Fi!
https://ko-fi.com/eclipsemodding
If you'd like to commission me to make spawns or textures, information can be found in my Discord
------------------------------------------------------------------------------------------------------

My other mods:


I'm partnered with Bisect Hosting!
[www.bisecthosting.com]
7 Comments
Eclipse  [author] 22 Sep, 2023 @ 5:31pm 
If Chasm uses the same spawn containers as vanilla
Duke 22 Sep, 2023 @ 5:30pm 
works on the chasm?
Eclipse  [author] 10 Mar, 2023 @ 8:01pm 
Yeah, sounds about right
deadlysnipergoat 10 Mar, 2023 @ 7:44pm 
I feel like this was the original design intention- The dossiers and explorer notes say as much. I feel like Bulbdogs were put in the fertile zone anyway because they were seen as the most marketable/mascot of the pets and they wanted them available immediately which... Fair.
Eclipse  [author] 9 Mar, 2023 @ 7:01pm 
I've considered them- Glowtails only in fertile cave is a little odd, but birds as cave-exclusive spawns is moreso. Potentially swapping the elemental vault featherlights for glowtails, or putting glowtails into the bio cave as well having them as a spawn in all caves.. wasn't sure exactly what to do with them, but I'm kinda liking the all caves idea so maybe I'll go with that
Songbird 9 Mar, 2023 @ 10:58am 
Great idea! Any chance you'd consider also swapping the featherlight and glowtail spawns? Featherlights in the cave, and glowtails in the red zone seems to me like they fit better. Or would at least change it up.
htdang12 6 Mar, 2023 @ 3:37pm 
Great idea. WC definitely should have thought of it! Thanks.