Lords of Infinity

Lords of Infinity

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Getting Started Guide
By Tiago
Guide for the Prologue and Chapter 1,plus some information about save import.
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Values after save import:
Reyes and Lewes:
If Lewes is alive the MC relationship with Lewes (lewes_respect) will be converted into relationship stats:
lewes_respect
result
0
Reyes and Lewes: 25
1
Reyes and Lewes: 35
2
Reyes and Lewes: 45
3
Reyes and Lewes: 55
4 or more
Reyes and Lewes: 65


If Lewes died; lewes_respect is reduced by one and then:
lewes_respect
result
0
Reyes: 25
1
Reyes: 35
2
Reyes: 45
3
Reyes: 55
4 or more
Reyes: 65


Lefebvre:
The MC relationship with Lefebvre (lefebvre) will be converted into relationship stats:
lefebvre
result
never met
Lefebvre: 45
0
Lefebvre: 50
1
Lefebvre: 25
2
Lefebvre: 65
3
Lefebvre: 45
4
Lefebvre: 40
if killed Aleksandra in Guns 10a
+25
if sergeant died in Guns 10a
-25

Hartigan:
A disgraced MC will have his relation with Hartigan based on if in guns: the MC accepted his apology (45), the didn't accept (35) or if the MC told the truth (25). Then +15 is added if Havenport is more than 50.
A normal MC will have Hartigan become the same as Havenport.



Cunaris:
If the MC got his lieutenants killed, killed or captured Aleksandra his relationship becomes 25.




Garing:
investment
Garing
< 500
40
=>500
50
>= 1000
55
>= 2000
60
>= 2500
65




Influences


Royal Tierran Intelligence:
A normal MC get +35 if did the Secret mission (10a), a disgraced one +25, and a good relationship with Katarina (>=65) gives +10.



Grenadier Square:
Cause
Influence
reputation >= 85
15
reputation >= 65
10
reputation >= 45
5
lieutenant-colonel
+10
major
+5
if cunaris >=65
+10
if elson >= 65
+10
The Gryphon of Rendower with bar
+15
The Gryphon of Rendower
+6
The Cross of Saint Jerome
+3



Hunter's Sainthood
  • if made a publick declaration of support.
    • sainthood influence = 30
  • if donated 250
    • sainthood influence = 20
  • if donated 50
    • sainthood influence = 10

Prologue: Swearing fealty to the King
reputation %+10

Gain Achievement Lord of the Cortes

  • #Wulfram is mistaken; we must maintain our defences, regardless of the difficulty.
    • #I can offer no rhetoric, but I must be seen among those who oppose Wulfram's words.
      • inf_royalist + 5
    • #Wulfram's words must be answered, and I will answer them.
    Condition
    Effect
    if intellect >= 55 and charisma >= 55
    reputation %+10
    if reputation:
    >= 75:inf_royalist + 15
    >= 35:inf_royalist + 10
    < 35:inf_royalist + 5
    if intellect >= 55 OR charisma >= 55
    inf_royalist + 5
    Otherwise
    inf_royalist + 1
    reputation %-10
  • #The Duke of Wulfram is right. The war taxes must end, whatever the cost.
    • #The Duke of Wulfram ought to know he has my support, at least.
      • inf_wulframite + 5
    • #Wulfram is right. I must speak in his support.
      Condition
      Effect
      if intellect >= 55 and charisma >= 55
      reputation %+10
      if reputation:
      >= 75:inf_wulframite + 15
      >= 35:inf_wulframite + 10
      < 35:inf_wulframite + 5
      if intellect >= 55 OR charisma >= 55
      inf_wulframitet + 5
      Otherwise
      inf_wulframite + 1
      reputation %-10


    Overseas Meeting


    • Speak with Palliser.
    • #"I just came to pay my respects. If you'll excuse me…"
      • palliser %+10
    • Speak with Lord Hugh.
    • #"I will keep your advice in mind, my lord."
      • hartigan %+10
    • Speak with Blaylock and Sandoral.
    • #"If you'll excuse me, I think I ought to see what everyone else is up to."
      • 2nd squad loyalty %+10
    • Speak with Lord Marcus.
      • havenport %+10
    • Speak with Takaran ambassador.
      • holt %+5
      • #"One could stand to at least respect our customs."
        • holt %-5
      • #"Very well, do as you wish."
        • holt %+5
      • #"To be frank, I find the new style rather tedious myself."
        • holt %+10
    • #Palliser's sentiment is noble, and I am sure his intentions are good. I approve.
      • palliser %+10
    • #It is a noble idea…if Palliser does not allow himself to be led astray.
      • palliser %-5
    • #It seems like a good idea, but such endeavours are never as easy as they seem.
      • palliser %+10
    • #Obviously, Palliser means to use this new club as his own base of power.
      • palliser %-5


Meeting Wulfram


  • #I go and look to see what's going on.
    • #I must examine that machine more closely.
      • if intellect >= 65: observation
    • #How is the crowd taking all of this?
      • if charisma >= 65: observation
    • # I take a look at those cannon.
      • if soldiering >= 65: observation
    • #"I fear Lord Castermaine has the right of it. Such inventions are a fad, no more."
      • #"Such machinery is far too expensive to benefit the common man."
        • *if intellect >= 45: Wulfram opinion + 5, otherwise Wulfram opinion - 5
      • #"So long as machines keep suffering mishaps like this one, they will be seen as dangerous."
        • *if intellect >= 45: Wulfram opinion + 5, otherwise Wulfram opinion - 5
      • #"With the war over, there is no longer a pressing need for new innovations."
        • *if intellect >= 45: Wulfram opinion + 5, otherwise Wulfram opinion - 5
      • #"I think these new inventions may be the heralds of a new age of progress."
        • Wulfram opinion + 5 and if observation: Wulfram opinion + 5

      • #"I would agree wholeheartedly, sir."
          • if inf_royalist >= 1: Wulfram opinion - 10
        • #"I was speaking publickly then; I speak candidly now."
          • Wulfram opinion - 10
        • #"In truth, you have convinced me otherwise."
          • Wulfram opinion + 10
        • #"I believe there are ways to maintain the army and end the war taxes."
          • Wulfram opinion + 5
        • #"I would agree wholeheartedly, sir."
          • if inf_royalist = 0: Wulfram opinion +5
      • #"I fear I cannot agree sir, the army must be maintained."
          • Wulfram opinion -5
        • #"Victory has made us more vulnerable, not less."
          • intellect + soldiering >= 90: Wulfram opinion + 10 otherwise: -5
        • #"The army must retain the lessons we have learned."
          • charisma + soldiering >= 90: Wulfram opinion + 10 otherwise: -5
        • #"It would be unjust to rob officers of their commissions by disbanding their commands."
          • charisma + intellect >= 90: Wulfram opinion + 10 otherwise: -5
        • #"Without an army, the Crown would be left with no real power."
          • charisma + intellect >= 90: Wulfram opinion + 10 otherwise: -5
      • #"Can we not find a way to maintain the army and end the war taxes?"
        • Wulfram opinion + 5

    • #"I fear I cannot approve of or condone such conduct."
      • Wulfram opinion + 10 and warburton %-10
    • #"Unfortunately, I am already committed elsewhere."
      • Wulfram_opinion +10
    • #"I do not think I've the temperament for such activity."
      • Wulfram opinion + 5 and warburton %-5
    • #"It certainly sounds like an interesting way to spend an evening."
      • Wulfram opinion - 5 and warburton %+5
    • #"My word, that does sound rather exciting."
      • Wulfram opinion -10 and warburton %+10
    • #"I must agree, more discipline will do him good."
      • Wulfram opinion + 5 and warburton %-5
    • #"With respect sir, what makes it your business to judge?"
      • Wulfram opinion - 5 and warburton %+5
    • #"He is yet young, he ought to be able to enjoy himself."
      • Wulfram opinion - 5 and warburton %+5


    Wulfram opinion
    Result
    >= 75
    inf_wulframite + 10
    >= 40
    inf_wulframite + 5
    < 40
Chapter 1: Homecoming
Gain Achievement Homecoming

If mother is dead:
  • #…negotiations which resulted in an engagement, entered into of my own free will.
    • attitude about fiancee: willing
  • #…negotiations which led to an engagement, one which I wanted no part of.
    • attitude about fiancee: unwilling
  • #…negotiations which came to nothing, in the end.
  • #…well, "negotiations;" I whispered what lies I needed to in order to take the girl to bed.
    • attitude about fiancee: jilted and feminist - 1
  • #"It is not. The engagement will stand."
    • Engaged
  • #"In truth, I am not sure. I must think on the matter more."
    • attitude about fiancee: ambivalent
  • #"It is. I will break the engagement and face the consequences."
    • attitude about fiancee: breakup
  • #"I must, for I have found a better prospect elsewhere."
    • attitude about fiancee: breakup

Tenants

  • #I must reassure them that things will not be so much different.
    • if charisma >= 65: content %+5
  • #I shall try to inspire them, convince them that we are bound for greater things.
    • if charisma >= 45: content %+10, if<45:content %-5
  • #Words are cheap. I'll offer the staff a substantial bonus instead.
    • wealth -40 and content %+10


If mother is alive:

  • #…I agreed to an engagement, with some enthusiasm.
    • attitude about fiancee: willing
  • #…an engagement was thrust upon me, though I wanted no part of it.
    • attitude about fiancee: unwilling
  • #…the talks came to nothing. There was no engagement.
  • #…I made what promises I needed to, but just so I could take the girl to bed.
    • attitude about fiancee: jilted and feminist - 1
  • #"I do. I will see the matter concluded at soonest opportunity."
    • Engaged
  • #"I need time to think on this."
    • attitude about fiancee: ambivalent
  • #"In truth, I do not think I want to marry her."
    • attitude about fiancee: breakup
  • #"It is more complicated than that. There has been…someone else."
    • attitude about fiancee: breakup


If no siblings nor mother: health %-5


Fiancee breakup

  • #I must be gentle in this, I owe her that at least.
      if jilted:
      • if charisma >= 65: her family: Neutral and fiancee = 45, otherwise: Feud and fiancee = 1
    • if not jilted:
      • if charisma >= 55: her family: Neutral and fiancee = 45
        • otherwise: Unfriendly and fiancee = 35
  • #A sharp, clean break; it will be better for the both of us.
      if jilted:
      • if charisma >= 45: her family: Unfriendly and fiancee = 1,
          otherwise: Feud and fiancee = 1
    • if not jilted:
      her family: Unfriendly and fiancee = 35
  • #No, I…I can't do this.
      • Engaged and her family: Friendly and fiancee = 65
      • attitude about fiancee: unwilling
    • #I need allies; breaking this engagement would earn me only enemies.
      • attitude about fiancee: unwilling
    • #In truth, I lost my nerve.
      • attitude about fiancee: unwilling
    • #In my heart, I know I can find a way to make this work.
      • attitude about fiancee: willing
  • #I must maintain my engagement.
    • her family: Friendly and fiancee = 65
    • attitude about fiancee: unwilling


Willing to Marry


  • #I have charm enough to make a good impression, at least.
    • if charisma >= 55: her family: Allied and fiancee = 60
  • #Surely we have some common interests we might bond over.
    • if intellect >= 55: her family: Allied and fiancee = 60
  • #I'd rather not be too forward. I'll listen, rather than speak.
    • her family: Friendly and fiancee = 55


Inheritance and paying debts:

Receive 1440 and pay interest of debt divided by 10, if there isn't enough money:
Lacking up to 99: respectability %-10 and reputation %-10
Lacking more than 100: respectability %-20 and reputation %-20


Decide about rent:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2941150309



Fiancee Family = unfriendly

if fief_content is above 40:
reputation %-5 and respectability %-5
otherwise:reputation %-10 and respectability %-10


Fiancee Family = Feud

reputation %-20 and respectability %-10


Choices:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2943022487
  • if mother alive and are not getting along:
    • #Perhaps I should try mending my relationship with my mother?
  • if there is a sister and are not getting along:
    • #I could try to become more acquainted with my sister.
  • if there is a siblings and are not getting along:
    • #I could try to become more acquainted with my brother and sister.
    • #I should use this time to record my recollections of my time at war.
  • if memoir already being done:
    • #Now would be an excellent time to work on my memoirs.
  • if the is a engagement:
    • #I could call upon Lady, get to know her better—weather permitting.
      • fiancee %+10
      • if charisma >= 55: soldiering %-5 and intellect %-5
      • else if intellect >= 55: intellect%-5 and charisma %-5
      • otherwise: soldiering %-5
  • #There must be some way to keep myself occupied.
    Choice
    Result
    I must endeavour to keep myself healthy through physickal exercise.
    intellect %-5 and charisma %-5
    Some quiet reading will cure my ennui and keep my mind sharp, too.
    soldiering %-5 and charisma %-5
    I ought to practise speaking and carrying myself, lest I become slovenly in my isolation.
    intellect %-5 and intellect %-5
    if Feuding:
  • #My feud with the $!{fiancee_housename}s gives me an opportunity to keep my martial skills honed.


If invited Loch in Guns:

  • #"You would be most welcome to stay here a while."
    Loch joins
  • #"I fear things aren't settled here, either."
    Loch leaves


If rent was maintained: -5 tenants, if raised: -15

Finally decide if will stay at the estate or go to the Capital Aetoria
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2941412600
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2942378510
8 Comments
Tiago  [author] 23 Jul, 2024 @ 12:16pm 
Thanks, i added it, i only wonder how did i miss it.
maroder11223 23 Jul, 2024 @ 10:54am 
if you are willing to marry
Surely we have some common interests we might bond over.
*if intellect >= 55
*set fiancee 60
*set fiancee_family "allied"
is missing
Tiago  [author] 10 Apr, 2023 @ 10:05am 
There is no compatibility problem, but those guides focus on achievements and aren't that good as far as Lords goes. This one works a little better: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2947824811
Imperial-Topaz 9 Apr, 2023 @ 10:10pm 
Out of curiosity, are these guides compatible with the builds set up by bb's guides in the first game?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=804075830

For example
Urthor 24 Mar, 2023 @ 4:44am 
Thank you for your hard work Tiago. Really appreciate it, it's an amazing help to people like me who've only got enough time in their lives for 1 playthrough.
Tiago  [author] 21 Mar, 2023 @ 6:35pm 
It's the 2nd Squad loyalty, the one that was probably imported from Guns. It's hidden until the chapter where it's transformed in new values.
Konstantin 21 Mar, 2023 @ 5:34pm 
Question, is Loyalty in speaking to Blaylock and Sandoral meaning your troops will have +10% more Loyalty later or does it mean those two have their own hidden loyalty meter which will so be increased?
Sircastor 6 Mar, 2023 @ 11:37am 
thanks for the guides man