RimWorld

RimWorld

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[RH2] Faction: Utilitarian
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
12.050 MB
4 Mar, 2023 @ 3:27pm
16 Aug @ 9:29pm
18 Change Notes ( view )

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[RH2] Faction: Utilitarian

In 1 collection by Chicken Plucker
Red Horse² - Factions
7 items
Description
Utilitarian. Titan Corp's Private Military and Security Company. Closely tied with Union Aerospace Corporation, Utilitarian is part of the Armed Response Coalition (ARC) initiative.

They patrol the Outer Rim to help develop local communities who seek their services in order to help further the ARC program, building a world that can protect itself against outside hostile invaders.





Contents:
- Utilitarian armors from DOOM by Fiendakko.
(Note: Apparel may be rendered low in-game due to 1.3 update forcing this.)
- Unique friendly faction with their own backstory and characteristics.
- Enlistment feature that allows your colonists to become a part of the faction naturally.
- DOOM 3 UAC Medpack, Thirsty Burst soda, and MG-88 Enforcer
- DOOM 2016 MP Utilitarian armor set done in 512x512 art for RimWorld!
- You get to listen to Tweaker remake by Jupiter while idle in the Contracts screen. Enjoy.
- If enabled with [RH2] DOOM, Utilitarian will spawn with weapon variations from that mod.

Features:



Enlisting to this faction unlocks the following benefits:


Main Services








Medical Services



Training Services





Other Services




Reinforcements Feature



Resign from Enlistment





FAQ

- Is this safe to enable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being enabled mid-save even with VEF.

- Is this safe to disable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being disabled mid-save even with VEF.

- My colonists won't haul the gear in the stockpiles?
- My colonists keep stripping/not putting the clothes on?

- When you enable a mod mid-save successfully, the game automatically disables the items for every kind of "allowed" stockpile, i.e. your uniform settings, your allowed food diet settings, medicine settings and stockpile.

All you have to do is allow all of these items in your settings for each one.

- SOS2 compatibility?
- Enlistment mission events and reinforcements are untested in new planets and/or player space ships.
- The armors are tagged for EVA.

- Is this-
- Yes

- Compat-
- YES. YES. YES.

- Combat Extended?
- Should be now. Any issues regarding CE, please redirect to their discord since it is their patch, not mine.



Please consider to:
[ko-fi.com]

To help develop more mods and features like these!

[discord.gg]




Credits:
Taranchuk - C#
Fiendakko - Textures
TMC - Textures
Chicken Plucker - Textures
Thogg - Textures
Samael Gray - .XML rebalance of all RH2 projectiles
DOOM 3 SFX - id Software
Emerson Tung - Original DOOM concept artist
Aaron F. Bianchi Jupiter - Tweaker Mick G. Style Remake Soundtrack
Simpsonill - Tweaker Remix Jingle

Ko-Fi Supporters for DOOM:
getodog
Gur
AdrianRodinglioValladar
LegendKiller
The Last Eternal
JL
JME
Anonymous (Someone)
Anonymous (Someone)
Slayer Charlie
107 Comments
Mave / EzPz 21 Aug @ 2:51am 
Can i ask whats the difference between the armor sets? They seem to have exactlyt the same numbers. Is it purely cosmetic?
plum 17 Aug @ 1:01am 
no rush man thanks for the update :mhwgood:
Chicken Plucker  [author] 16 Aug @ 2:39pm 
Give me a moment guys, I'll look into this vac issue today because theyre meant to work in space. I've just been overwhelmed with irl stuff this week and it was an oversight that the helmets aren't vac resistant. An update will be pushed out soon as Im free
REDACTED 16 Aug @ 11:51am 
with space being a main theme of 1.6 none of your helms have vac res on them rather not use up the ulti slot for a life support when the helmet is fully enclosed
silverskene 15 Aug @ 1:18pm 
Some armor has vac resistance but none of the helmets do.
plum 12 Aug @ 1:45pm 
do you plan to add vaccum resistances to the armors? if not is there a way i can do it myself. thanks in advance :steamhappy:
Chicken Plucker  [author] 2 Aug @ 3:54am 
@lovesickhariz - You can create it in a machining bench if you research powered armours, trade with them or join them and collect the issued armor

@ополоченец - I'm not just having that. Do you have hundreds of mods and just decided to blame my one faction without even providing a crash log?
lovesickhariz 30 Jul @ 2:28am 
is there any way to get their armour?
rebk 12 Jul @ 4:46am 
1.6?
Engineer Gaming Part 3 14 Jun @ 7:34am 
You are having a mod conflict then as this mod does not crash the game.