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- Probable fix for the 32-player crash end of round. It was a max-edicts issue. I was able to remove 175 edicts by optimising some complex logic using vscript, which should be enough, hopefully...
- Fix for the visualizer for the PM (player-monster) not updating per ghost / not updating to the name location. Also add a visualizer for the rune-room. Also add a solid-visualizer guarding the keyboard, so that the PM can't mess with what humans are typing. Also fix the monster name sometimes being angled the wrong way in the basement.
- Fix for default PM music not looping correctly, also fix it being possible to select an incorrect song. You now also do not need to lock-in your music selection, you simply press a music selection and it will give you that in the match.
- When the PM choosing timer expires it now teleports the PM onto the start teleport rather than slowly damaging them.
- PM now deals a bit less damage so it takes 3 hits to kill humans (instead of 2).