Total War: WARHAMMER III

Total War: WARHAMMER III

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Lustria Rises - Lizardmen Overhaul
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899.756 MB
1 mar, 2023 @ 9:33
27 sep @ 8:34
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Lustria Rises - Lizardmen Overhaul

Beskrivning
Lustria Rises is an overhaul and expansion for the Lizardmen race. New additions include 5 new units, 3 new hero types, a new lord type and a new faction. There are significant changes to Legendary Lord's skills, items and effects, buildings, units and mechanics, and the Technology tree has been completely replaced (so don't use a technology mod alongside this).

Now has Building Progression Icons support, make sure to use this submod if you don't want to crash with BPI: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3011811672

F.A.Q:

Q: I don't like X or only want Y, will you make a new mod just to suit me?
A: No. What you see is what you get - it's all or nothing. Feel free to leave feedback on contentious issues down in the relevant discussions channel below though, if you make a decent enough case I might be persuaded to make changes - unless it's about giving the Skink Oracle magic again; no chance there.

Otherwise I will simply delete any requests posted asking for standalone content.

Q: Will this mod work with my favourite overhaul, such as SFO, Radious or whatever?
A: No. It is NOT intended for usage with any all-in-one overhauls, this mod is balanced for *VANILLA ONLY* - usage of this mod with a full overhaul WILL have issues. If people want to make a submod for an overhaul they can do it themselves. Do NOT ask about it here, I will delete any comments mentioning SFO or other overhauls.

Q: I am suffering from a crash while using this mod, what's the big deal?
A: Make sure your mod and its required mod are both up to date and both enabled - this may require unsubscribing and resubscribing. If they definitely are and you've triple checked, and you continue to crash with *ONLY* those two mods enabled, please leave pertinent information down below, such as what faction you are playing, when the crash is occurring etc.

If you are playing on a Mac, then my advice is to get a PC.

Q: Will this mod work in multiplayer?
A: I am informed that issues do arise when attempting multiplayer campaigns - being that I have absolutely zero interest in multiplayer and have been told that even in vanilla such problems aren't unheard of, I can't help you should you attempt to use it in such a fashion. Use at your own precaution.

Q: Will this mod work with the Old World map?
A: I am not subscribed to that particular mod so I don't know. Lizardmen are not particularly present in that area of the world, so I don't see why anyone would be interested in playing them there. There may be issues but I have zero interest in looking into the matter. Use at your own precaution.

Q: Will this mod conflict with other Legendary Lord mods?
A: I am unaware of any conflicts at present. Some Lizardmen content from other mods is altered by this mod, such as Mixu's Legendary Lords characters.

Q: Why do I need Mixu's Unlocker?
A: Mixu's Unlocker is an integral part of being able to recruit Kroxigor Elders, usage of certain Landmark buildings, being able to play as Lord Adohi-Tehga and will cause the game to crash if you do not have it enabled.

Q: I confederated a faction with the Geomantic Reservoir, now it doesn't work any more.
A: The reservoir is on cooldown.

Q: I'm taking attrition damage from somewhere but I have no idea why, what gives?
A: That's very probably due to a Tzeentch faction effect used on you, and not part of this mod.

Q: X Landmark is no longer there, and there's a new one instead - why did you delete the old one?
A: Certain Landmarks have been moved to different locations, but none have been removed entirely. Look around a bit.

Check out the discussions section to see the changes to Gor-Rok, Kroq-Gar, Mazdamundi, Nakai, Oxyotl, Tehenhauin and Tiktaq'to, or other characters and units. Be sure to leave bug reports or feedback in the relevant discussions section, not the comment section.

























And other information available in the discussions section that I can't be bothered to make more images to link to.


Big thanks to the contributions of Calm&normaltime, Ubermorgen, Drazhir, ChaosRobie, Partypus, Driblex, Milkbot and the frameworks of Phazer, Ole, Mixu and Drunkflamingo. Plus various others in Da Modding Den.


Offer up any feedback here.
Populära diskussioner Visa alla (19)
233
17 sep @ 3:19
KLISTRAD: Bugs, Incompatibilities and Issues
Conflagration
118
12 timmar sedan
KLISTRAD: Balance and Feedback Suggestions
Conflagration
71
1
14 sep @ 4:26
KLISTRAD: New Units and Characters
Conflagration
1 096 kommentarer
Conflagration  [skapare] 20 timmar sedan 
Yes, they have different bonuses based on their Mark. That reminds me, I do need to get rid of his Blessed Spawn starters at some point.
chickens_hh 20 timmar sedan 
Epic, thanks! Btw, I noticed the blessed spawns generated by this mod have lower stats than the new blessed spawns (like the ones Kroq-Gar starts with). Is that intended?
Conflagration  [skapare] 20 timmar sedan 
More than just that broken, it appears, but that's sorted now.
chickens_hh 23 timmar sedan 
Mazdamundi is starting with his regular unit, not the chotec temple guard or solar engine bastiladon mentioned in his changes
Shinx 23 sep @ 13:29 
Yeah to anyone else having the same problem, you need to verify your game file and it will work
Conflagration  [skapare] 23 sep @ 13:14 
If you right click on it in your steam library and go to updates you can change when it downloads updates.
Shinx 23 sep @ 13:06 
Hmm you mean 6.3.1 right? I just checked and I'm indeed on 6.3.0, is there a way I can force the game to update?
Conflagration  [skapare] 23 sep @ 12:59 
To the game itself I mean.
Conflagration  [skapare] 23 sep @ 12:59 
Are you on the latest update?
Shinx 23 sep @ 12:53 
Got a crash:

The first invalid database record is obsidian_tech_lzd_old_ones_2wh3_main_effect_faction_blessed_capacity_count in table technology_effects_junction_tables and pack file !obsidian_lustria_rises.pak