Stellaris

Stellaris

41 ratings
Better Remnants Origin
   
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1 Mar, 2023 @ 8:59am
30 Sep @ 1:23pm
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Better Remnants Origin

Description
"This world is older than you can imagine. It has sailed the starscape... tending budding galaxies... forever a buffer to the approaching darkness. And now its fate... is in your hands."
Optimus Prime - Transformers

This mod reworks the vanilla Remnants origin to feature a Relic world closer to the others found throughout the galaxy, rather than simply being a normal planet with a relic world skin. I have made a few tweaks such as adding more thematically suitable agricultural deposits and removing a few blockers however the relic word you start on is generally similar to standard relic worlds.

I also added a unique decision ‘Condemn Ruins’, I couldn’t fit both dense ruins and ruined arcologies onto a vanilla Remnants world, so now for a small unity fee you can convert the dense ruin blocker into six ruined arcology blockers which can be dismantled, freeing up space and giving you instant tech boosts at the cost of the 15% research bonus from dense ruins, you can also keep the Dense Ruins but it may make it harder to expand. I feel like this is a good compromise and balancing solution since Relic worlds can be pretty powerful.

Thanks to The Illusion for all their help and if you like to play as a Gestalt Intelligence consider pairing this mod with my other mod, Gestalt Restore Ecumenopolis, allowing gestalts to restore relic worlds into full Ecumenopoli.

Compatibility
This mod doesn't overwrite any vanilla game files and should be compatible with most other mods, however any mods that attempt to alter relic worlds or the remnants origin may have weird interactions so let me know if you run into any, I will update this with any reported issues and fix where possible, if you have any feedback or questions feel free to leave them below.

Special thanks to everyone at the Stellaris Modding Den [discord.gg] for all their help.
Banner art belongs to Henry Lam [www.artstation.com]
8 Comments
Sidewinder Fang  [author] 30 Jun @ 4:45am 
@Unmu Unknown, this mod was designed for human players, not AI. I doubt it will completely break the AI but it probably won't be able to utilise the bonuses effectively.
Aki-47 29 Jun @ 7:28pm 
How well does the ai navigate the relic world?
dunnachius 19 May @ 12:29am 
Love your mod. Remnants are better than ever with the 4.0 improvements. You can specialize a relic world to be nothing but archeotech scientists now. Making having a relic world at start being more useful than ever.
Sidewinder Fang  [author] 26 Apr @ 7:08am 
@Janlitschka I have no plans for that, I just wanted to start on an actual relic world with relic world deposits and not regular planetary deposits like the vanilla remnants origin does.
Remulus 26 Apr @ 5:39am 
Hey, would you maybe make an update to this mod for the player to have to find their lost colonies? Maybe the Fallen Empires even have some flavor text and recognize you
etoainshrdlu 31 Oct, 2023 @ 8:27pm 
Thanks for the hard work!
MFallion 23 Mar, 2023 @ 10:45pm 
I'm trying this one today, looks interesting :D
Sparkytuna 12 Mar, 2023 @ 12:18am 
Just what I've been looking for, gonna try it out! :steamthumbsup: