Barotrauma

Barotrauma

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Hydroponics Reworked
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File Size
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16.920 MB
28 Feb, 2023 @ 3:24pm
5 Sep @ 3:20pm
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Hydroponics Reworked

Description
Hydroponics Reworked allows you to cook up some questionable consumables (drugs), whether that be for profit or illicit consumption is up to you. Relive your trailer park dreams and grow copious amounts of cannabis, or roleplay as a bald high-school chemist and make different types of cool crystals ;) the choice is yours!

- Adds Weed/Marijuana/Cannabis, Tobacco, Crack Cocaine, Crystal Meth, Shrooms/DMT/Magic Mushrooms, Coffee, Beers, Tea (for the British people) and much much more.
- Custom event sets - fight the cartel or trade with them for profit!
- More chemistry mechanics, [do not attempt IRL, this is not representative of IRL chemistry].
- Merged DRG Beers (applied some custom bug fixes) & converted plants for Hydroponic use accordingly.
- Basic [RU] Russian language support. It is a Direct-Translation for now, but it will get a proper translation soon.
- Neurotrauma and Vanilla Compatible*.
- Craftable medical items for use in vanilla and NT-Modded Barotrauma*.
- Various bug fixes from the original Hydroponics mod such as Security-Safe consumption, sonar clogging, spawning fixes, and MASSIVE lag reduction for consumables.

*If you are not running the Neurotrauma mod, then it is highly recommended that you obtain a console error suppression mod.

This mod is based off of Hydroponics by Dahitman and DRG Beers by Mannatu. The codebase of the original mod is nearly completely rewritten and does NOT operate like Dahitman's original mod.


Guide
You can find a guide at (outdated but recipe's still work)
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2940512481/3780248001144507359/


If you would like a translation to your language, feel free to message.
Popular Discussions View All (1)
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2 Feb @ 3:18pm
PINNED: Hydroponics Reworked Guide
AgenericUser
111 Comments
Discorded Passion 6 Sep @ 2:42am 
updated sep 5?
Kalen 29 Aug @ 5:09am 
Heres to hoping. Man theres so many ideas you could implement here. Having different strains of weed would be bonkers. But it would also be cool to be able to make packets of joints in the fabricator as well though.
AgenericUser  [author] 25 Aug @ 7:56pm 
I haven't made any patches for immersive ignitables... yet...
Kalen 20 Aug @ 10:22pm 
I cant check right now but is Hydroponics compatible with immersive ignitables? Would be cool to have to manually light up with a lighter each time
AgenericUser  [author] 20 Aug @ 8:51pm 
Todo: Fix the bong lmao.
Kalen 19 Aug @ 12:06am 
Actually, why does the bong only take tobacco? Aint no way you're smoking tobacco out of a bong lmao
Kalen 19 Aug @ 12:05am 
Sick man keep em coming!
Is it possible that the sprite for the weed plant like on the screenshot comes back at some point? And is it possible to change the bong from tobacco to the weed buds and get the usual mj effects?
AgenericUser  [author] 18 Aug @ 10:39pm 
Pushed a small QOL update. Hopefully I can get more testing & progress done in the next couple of weeks before the work term starts again.
Kalen 18 Aug @ 6:03am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3545773762
Thats very sad to hear. I hope you do not lose hope on the mod despite the setback. I'm making a cool sub where your mod plays a key role so we really need more updates!
Juan Rico 15 Aug @ 3:46pm 
rip :steamsad: