Total War: WARHAMMER III

Total War: WARHAMMER III

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Small armies campaign - Garrisons
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640.403 KB
27 Feb, 2023 @ 11:29pm
3 Sep @ 2:09pm
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Small armies campaign - Garrisons

Description
This mod reduces the size of garrisons and is a companion mod to the Small armies campaign mod.

This mod adds "forced empty slots" to settlement garrisons, thus imposing a maximum number of garrison troops that can be in a settlement. Technically, this mod can be used without the Small armies campaign mod, but it is obviously designed to be used with it.

In general the maximum number of garrison troops have been set to:
Tier 1 Settlement=6, T2=9, T3=12, T4=15, T5=18

The number of forced empty slots is displayed in the settlement building tooltip. Empty slots have priority over all other troops. There is an internal troop priority in the game to ensure that the best troops are chosen for the remaining available slots. A defensive building will now often be more about upgrading troops rather than adding troops.

This design makes this mod compatible with virtually all siege and garrison overhauls.

Most of the "new faction" mods in the Steam Workshop reuse game assets and are therefore automatically supported, such as TEB, Kraka Drak, Jade-Blooded Vampires, the skaven mods and various others. So if you have a favourite new faction mod, chances are it will be supported. Some mods do require special support, which has been added: OvN Fimir, OvN Albion, OvN Araby, Gnoblar Hordes.had to disable in 6.3 due to crash, working on a fix

If you find settlements in the game without "forced empty slots", let me know so I can fix it.

Unfortunately, it is not possible to dynamically configure garrison size using the Mod Configuration Tool, as the implementation of this mod relies on hard database changes. You can copy this mod and modify it as you like.

This mod can be added and removed at any time. The required dummy unit mod cannot be removed, as the empty slots hide dummy units in the garrisons. However, one turn after removing this mod, the garrisons should have cleared out any remaining dummy units, making it safe to also remove the dummy unit mod (unless it is being required by another mod).

Changes to garrisons are not reflected until the next turn, so in the very first turn of a campaign you will see old garrison definitions in use, but after the first turn they will be updated. The same applies if you add this mod mid-campaign, you will have to wait a turn to see the effect.
28 Comments
2guildwars 6 Sep @ 5:23am 
Thanks for Your effort. Your mod was kind a thing that made the game playable for me. Hate those overpowered garrisons, which turns campaign into a grindy slog
Trubble  [author] 6 Sep @ 4:41am 
@2guildwars: I have recently updated this mod so it should load again. Had to remove the support for modded factions, somehow the DB entries, that used to work when the faction mods were not installed, are now causing problems. Need to look into finding a way to bring back support for those modded factions.

I have seen a mod called "Fully Custom Garrison", potentially a better solution than this mod, actually. Have yet to find some time to dive into this. :-)
2guildwars 6 Sep @ 2:26am 
yeah. Sadly few days ago the mod worked, now it's not. I am only using "dynamic garrisons" with this but they should be compatible I suppose
Nekatau 2 Sep @ 7:23am 
I don't know why, but I can't log into the game with this mod(((
Trubble  [author] 1 Sep @ 2:36pm 
@Nekatau: Updated the mod should load with the old worlds campaign now. Interestingly it loaded if you also had SFO installed... anyway need to deep dive a little into why that was the case at some point.
Nekatau 1 Sep @ 12:12pm 
all the mods I need are there, but still nothing works((
Trubble  [author] 1 Sep @ 11:43am 
@Nekatu: You also need the dummy unit mod :-)
Nekatau 1 Sep @ 8:49am 
I only install the old world mod and small army garrisons, and that's it, the mod doesn't work.
Trubble  [author] 31 Aug @ 9:42pm 
@Nekatau: this mod should work with the old world, used it myself :-)
Nekatau 31 Aug @ 4:04pm 
The old world fashion company does not miss