Company of Heroes 3

Company of Heroes 3

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SS Angriff - All Units
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Mots-clés : extension, tuning
Taille du fichier
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Mis à jour le
15.254 MB
25 févr. 2023 à 23h44
6 mars à 2h26
54 notes de changement ( voir )

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SS Angriff - All Units

Description
The Angriff Series lands in COH3. With over 136,427 users of the COH2 mods, I felt it my duty to port this. It is basically an 'all units mod' with some structural specifics & bonuses for ALL nations.

SS Angriff

Fight the enemies of the Reich with the famed SS 'Leibstandarte Adolf Hitler' Panzer Division, or fight against them with a rich resource of buildings, men & machines at your disposal as any of the other combatant nations.


Main Features:
Extensive build trees for all factions.
Realistic population numbers, 6 men squads cost 6 pop points.
Increased view & firing ranges for almost all units via the optics upgrades.
Almost all vehicles can all be hulled-down.
All factions have their heaviest tanks also available unlimited.
Most units have their pick up slots increased, so you can grab more in field weapons.
Many units have additional upgrades that do not lock out others.
All engineers have extensive build trees for defences. (Including Emplacements/MG pits for all.)
Most units have maximum abilities, they are very capable troops with many skills, from recycling, to build menus & smoke & sprint.
Capture points become Repair pits & Field HQs; to heal, replenish, retreat & repair up near the front. Bunkers and HQ's are modified for some factions to do the same. They also have their unique build queues to help you with AI battles.
Medium & Heavy vehicle factories have 5-7 minute build time to allow the game to develop. You should have phases of an early Infantry & half-track, that develops as medium tanks arrive, then finally the heavies hit the field. Field call-ins still can come, so you do get some surprises when your armoured cars suddenly get rolled by a Sherman.

The mod is designed with Human vs AI in mind, so you should have some very intense battles against 1-2 EXPERT AI.



This mod increases both viewing and firing ranges of most units via unit upgrades. It also give access to the complete list of units for all factions; in addition, changes are made to the population limits of all nations to reflect the actual people numbers involved. Engineer units also have access to expansive defence structure build trees. Including special repair points for the that can be built on strategic points and emplacements for all. All vehicles can be hulled down.


All factions have had a major rework.
Camera Angles are mod'ed.
Please note: this is a complete mod in its own right, you should not need pop controllers or 'Game Modes' mods with this, in fact you may experience crashes with some of them.
Nox's Realism Game Tuner Mod has been tuned by us both to work well with this mod. It is not required, but the mod plays well with it.





COH2 Angriff Series of Mods:
Luftwaffe Angriff
SS Angriff
Hungarian Angriff
Finlandia Angriff

The difference between COH3 SS Angriff & Luftwaffe Angriff is mainly in the unique units that can be built form the Forward Observation Posts, LW Angriff has strong Airbourne Units that can be deployed. Both mods have all the units for all the factions, plus optics & hull-down & full defence constructions queues.
749 commentaires
Pegasus-1 Il y a 8 heures 
yeah that Nox mod is pretty in-depth
ADLER  [créateur] Il y a 9 heures 
Nox has just rebuilt & massively improved his mod, including significant AI enhancements. So new ground. You can experiment or even ask him as he plays with this mod.
Skinny Il y a 13 heures 
Hi, in the mod RGT/RGM. There is some settings when it comes to AI and i was wondering which ones should be turned on.

AI custom economy, should this be turned on or left off?
ADLER  [créateur] Il y a 16 heures 
OK, I think I finally have all the grenades working plus have done all the fixes below. (Except getting the KT in for just the DLC).
@HeavenStormer5249 I have fixed the AT guns, I can't replicate the language issue you are having with the repair vehicles though. I have checked all the languages are correct in the files though.

Please, if there are any grenades etc not working, let me know race, unit name & which gren please.
ADLER  [créateur] Il y a 18 heures 
I'll ask, ta
Knick Il y a 19 heures 
Maybe the mod from (DroppingDead -> Unlimited Heavies) will help you to find the solution. He somehow managed it. Thank you very much for your efforts and the great mod
ADLER  [créateur] Il y a 22 heures 
I am trying a few tricks to make that happen with the BG bits, haven't won yet, but I should like that to be the case.
Knick 5 mars à 12h20 
Yes, I know you need the DLC for that. I bought it. I just wanted to know if we can build unlimited king tigers and elephants? thx
ADLER  [créateur] 5 mars à 7h51 
Thanks for the feedback troops, I will tweak all these & get them right. This update changed a lot of small things under the hood so it is taking me a bit to work through the fixes. Be assured I am on it. And no to King Tiger & Elephant... you need the DLC for those. I need Relic to make some money. Allied tanks... can be map dependant. I definitely get more tanks on some maps than others. A lot depends on your own build as the AI counter. I do recommend playing with Nox's Realism Game Tuner Mod
DPK[???_????] 5 mars à 6h43 
awe some mod, however my allied opponents doesn't build a single vehicle...when I'm playing axis.... playing against axis is quite fun