RimWorld

RimWorld

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Strike the Earth! - Ores and Alloys
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Mod, 1.3, 1.4, 1.5
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5.912 MB
25 Feb, 2023 @ 5:56am
7 Dec, 2024 @ 5:54pm
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Strike the Earth! - Ores and Alloys

Description
It's another metal complicator mod, and the second in my Dwarf Fortress series. This one is an addon to Medieval Overhaul.

By default, only adds a bronze production chain, but using XML Extensions mod options, you can opt into several more. So XML Extensions is not required, but is heavily recommended to opt into most of the mod content.

Using XML Extensions, you can customise your steel smelting difficulty by adding any or all of the additional items required in Dwarf Fortress.

Highly recommend the use of Categorized Bill Menus if you have decided to add all of the metals.

Full list of all content with all XML Extensions opt-in options enabled:
  • A production chain for bronze, which is made from copper and tin. If VFE Classical is enabled, this results in VFE Classical bronze, otherwise there's a new bronze item.
  • New metals: Copper, tin, zinc, platinum, lead. Need to be smelted into ingots, like in existing Medieval Overhaul metals. All non-alloy metals can also be made automatically in the furnace.
  • New alloys: Bronze, brass, black bronze, rose gold, lay pewter.
  • Custom commonality settings so that raiders and traders will mostly still use steel and sometimes bronze weapons and armour, rather than weak tin, copper or pewter.
  • Two new research projects - one for basic alloys (bronze and brass) and one for decorative alloys (black bronze and rose gold). Changes to the MO steel research mean you need to have researched basic alloying first, then can move up to steel later.
  • An extra iron ore - magnetite, and two extra copper ores, h(a)ematite and tetrahedrite. You can either smelt them into their regular metals, or make blocks out of them for lovely colours.
  • Opt into extra difficulty for steel production, needing flux stone, coal or charcoal, and/or pig iron bars
  • Mining uranium no longer simply produces uranium metal, but uranium ore, which can't be refined into uranium until the industrial age. Uranium ore is a bright yellow and can be made into blocks or otherwise used for decoration.
  • Options to rename uranium ore, including to pitchblende.
  • Optional Dwarf Fortress-accurate metal and ore names.

To do: floors compatibility ( :( ), barrels for each ore

Other entries in the Strike the Earth! series:
Strike the Earth! Stone

[ko-fi.com]
35 Comments
owned ownde wodne owendo wdn 7 Dec, 2024 @ 6:41pm 
YOOOOOOO LEGEND THANK YOU
Holgast  [author] 7 Dec, 2024 @ 5:54pm 
hey all, just pushed an update to remove the alchemy prereq
owned ownde wodne owendo wdn 25 Nov, 2024 @ 6:24pm 
Even if it's the simplest solution, I'd love to see bronze tweaked to be accessible earlier. Perhaps if VFEC is loaded, the bronze tech simply isn't removed?
Elmano 18 Nov, 2024 @ 4:45am 
I see your comment and I agreed to remove the requirement of alchemy to get bronze, my idea for it is for after research smithing be

smithing - Bronze Alloys - Iron alloys - steel alloys and then plasteel to make it more sense with the progression of the ores
Holgast  [author] 15 Nov, 2024 @ 1:42am 
I don't believe it should cause any problems as the mod doesn't affect factions, but I haven't tested it with them.
Alt 14 Nov, 2024 @ 11:34pm 
@Holgast how this mods works with Outland and other mods that add medieval factions like medieval houses with their own gear. No incompatibilities?
Holgast  [author] 18 Oct, 2024 @ 3:01am 
@elmano - I think I made it that way so you could use iron or the other metals at the beginning? I wanted it to be a beginner version of the process for steel so it kind of lines up. now I look at it though, alchemy is kinda expensive, so I could just remove the prereq for it and have scenario start with it. bronze is better for some things. it's more malleable, so it dings easier but soldiers could repair it on the go. that said, after having another look at the stats, I don't think I did make it easier to work :P however, bronze is slightly worse than iron in every aspect except armour, where it's very slightly higher. I think I included that because iron rusts. are you maybe looking at the bronze added by VFEC? if you're running that, this mod just uses that for everything instead of making a new resource
Holgast  [author] 18 Oct, 2024 @ 3:01am 
@lagging adolescent - I think I know why that's happening, I think I set 'uranium ore' to not make any changes but it's called 'uraninite ore' by default. I need to rework that anyway so people who are using fantasy metal replacers can opt out of the uranium changes.
Elmano 17 Oct, 2024 @ 5:27pm 
i don't get it, how bronze is slightly better than regular iron? it wasn't supposed to be the inverse?
owned ownde wodne owendo wdn 17 Oct, 2024 @ 12:53pm 
Uranium still seems to use the name "Uranitite" for ore, even with the setting to use "Uranium" enabled.