Half-Life 2: VR Mod
Оцінок: 37
HQ Default Hands
   
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22 лют. 2023 о 13:35

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HQ Default Hands

Опис
Default HL2 hands with higher quality textures and enhanced geometry.
  • Correctly subdivided model matching Fewes hands (HL2VR) quality.
  • High quality texture built from original sources.
  • Enhanced material shading. (Phong+Specular)
  • Enhanced normal map details.
Коментарів: 11
Feruz 11 січ. о 15:11 
please make a version for the episodes.
THG  [автор] 30 трав. 2023 о 10:58 
Take the VPK from "steamapps\workshop\content\658920\2937379343" and place it in episodicvr/custom or ep2/custom folder.

Alternatively, add this line to the gameinfo.txt for episodicvr/ep2vr under the "custom/*" line
game+mod |gameinfo_path|..\..\..\workshop\content\658920\2937379343\content.vpk
hawk8355 29 трав. 2023 о 21:24 
Will HQ Default Hands be ported to the episodes?
RageMachine56 12 трав. 2023 о 17:51 
i cant go into 658920 it dose not let me
THG  [автор] 12 трав. 2023 о 17:37 
They're only shiny in specific lighting conditions (maybe due to HDR or just bad cubemaps on the maps themselves.)

If it really bothers you, go to "steamapps\workshop\content\658920\2937379343" unpack the .VPK into "common\Half-Life 2 VR\hlvr\custom"
Open "materials/models/weapons/v_hand/v_hand_sheet.vmt" with a text editor and change '.32' in the line "$envmaptint" "[.32 .32 .32]" to "[.16 .16 .16]"
RageMachine56 12 трав. 2023 о 17:01 
Slice the Idiot

EXACTLY!
THG  [автор] 11 трав. 2023 о 19:51 
Decompile with "Crowbar" and import into a modelling software (probably Blender) then work from there. Everything else is the usual stuff like weight painting (easy for me since it's a standard Valve rig.)
PC-Genie 11 трав. 2023 о 15:55 
is there a guide for making a vr pm? trying to make my own
Foxivan 8 берез. 2023 о 5:13 
it looks like latex
stoneykampfwagen 6 берез. 2023 о 6:25 
my room is so small sob