Half-Life 2: VR Mod

Half-Life 2: VR Mod

37 ratings
HQ Default Hands
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
8.872 MB
22 Feb, 2023 @ 1:35pm
1 Change Note ( view )

Subscribe to download
HQ Default Hands

Description
Default HL2 hands with higher quality textures and enhanced geometry.
  • Correctly subdivided model matching Fewes hands (HL2VR) quality.
  • High quality texture built from original sources.
  • Enhanced material shading. (Phong+Specular)
  • Enhanced normal map details.
10 Comments
THG  [author] 30 May, 2023 @ 10:58am 
Take the VPK from "steamapps\workshop\content\658920\2937379343" and place it in episodicvr/custom or ep2/custom folder.

Alternatively, add this line to the gameinfo.txt for episodicvr/ep2vr under the "custom/*" line
game+mod |gameinfo_path|..\..\..\workshop\content\658920\2937379343\content.vpk
hawk8355 29 May, 2023 @ 9:24pm 
Will HQ Default Hands be ported to the episodes?
RageMachine56 12 May, 2023 @ 5:51pm 
i cant go into 658920 it dose not let me
THG  [author] 12 May, 2023 @ 5:37pm 
They're only shiny in specific lighting conditions (maybe due to HDR or just bad cubemaps on the maps themselves.)

If it really bothers you, go to "steamapps\workshop\content\658920\2937379343" unpack the .VPK into "common\Half-Life 2 VR\hlvr\custom"
Open "materials/models/weapons/v_hand/v_hand_sheet.vmt" with a text editor and change '.32' in the line "$envmaptint" "[.32 .32 .32]" to "[.16 .16 .16]"
RageMachine56 12 May, 2023 @ 5:01pm 
Slice the Idiot

EXACTLY!
THG  [author] 11 May, 2023 @ 7:51pm 
Decompile with "Crowbar" and import into a modelling software (probably Blender) then work from there. Everything else is the usual stuff like weight painting (easy for me since it's a standard Valve rig.)
PC-Genie 11 May, 2023 @ 3:55pm 
is there a guide for making a vr pm? trying to make my own
Foxivan 8 Mar, 2023 @ 5:13am 
it looks like latex
stoneykampfwagen 6 Mar, 2023 @ 6:25am 
my room is so small sob
Slice the Idiot 5 Mar, 2023 @ 1:46pm 
gloves are honestly way too shiny