Half-Life 2: VR Mod

Half-Life 2: VR Mod

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HQ Default Hands
   
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8.872 MB
22/fev./2023 às 13:35
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HQ Default Hands

Descrição
Default HL2 hands with higher quality textures and enhanced geometry.
  • Correctly subdivided model matching Fewes hands (HL2VR) quality.
  • High quality texture built from original sources.
  • Enhanced material shading. (Phong+Specular)
  • Enhanced normal map details.
10 comentário(s)
THG  [autor(a)] 30/mai./2023 às 10:58 
Take the VPK from "steamapps\workshop\content\658920\2937379343" and place it in episodicvr/custom or ep2/custom folder.

Alternatively, add this line to the gameinfo.txt for episodicvr/ep2vr under the "custom/*" line
game+mod |gameinfo_path|..\..\..\workshop\content\658920\2937379343\content.vpk
hawk8355 29/mai./2023 às 21:24 
Will HQ Default Hands be ported to the episodes?
RageMachine56 12/mai./2023 às 17:51 
i cant go into 658920 it dose not let me
THG  [autor(a)] 12/mai./2023 às 17:37 
They're only shiny in specific lighting conditions (maybe due to HDR or just bad cubemaps on the maps themselves.)

If it really bothers you, go to "steamapps\workshop\content\658920\2937379343" unpack the .VPK into "common\Half-Life 2 VR\hlvr\custom"
Open "materials/models/weapons/v_hand/v_hand_sheet.vmt" with a text editor and change '.32' in the line "$envmaptint" "[.32 .32 .32]" to "[.16 .16 .16]"
RageMachine56 12/mai./2023 às 17:01 
Slice the Idiot

EXACTLY!
THG  [autor(a)] 11/mai./2023 às 19:51 
Decompile with "Crowbar" and import into a modelling software (probably Blender) then work from there. Everything else is the usual stuff like weight painting (easy for me since it's a standard Valve rig.)
PC-Genie 11/mai./2023 às 15:55 
is there a guide for making a vr pm? trying to make my own
Foxivan 8/mar./2023 às 5:13 
it looks like latex
stoneykampfwagen 6/mar./2023 às 6:25 
my room is so small sob
Slice the Idiot 5/mar./2023 às 13:46 
gloves are honestly way too shiny