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The mods gui settings respect a pawns player settings.
If you assign medicine to a instance of a hediff in a pawns health tab, it does not.
Vanillas SummaryHealthHandler.SummaryHealthPercent is used for the 'body damaged' value.
It checks all hediffs and missing body parts.
Bleeding probably will not be a factor. It would need its own condition/stage, but the number of conditions is fixed.
There is a condition call "body damaged greater". How does this condition works? How do you calculate the percentage of damage to whole body?
Also, could you add a feature like use medicine when it's bleeding?
Thx :)
It was quite some work to make sure that my mod is compatible with Mod Medicine Patch (= works with mod added medicines)
So just wait until MMP is updated ;)