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I guess.
Take a look at another mod of mine: Carry Different Medicine Types.
@DawnsGlow
I am not making a extra medCareSetting for a single operation.
But if herbal medicine is used for surgeries, it means you have a good doctor and a good hospital.
Just set maxMedCare for colonist operations to industrial and "take best available if surgery causes hediff".
I have set all my colonists to use glitterworld medicine. When the Take Best Available Medicine is on, glitterworld medicine is used for xenogerm implant, which is wasteful. When it is off, herbal medicine is used, xenogermic coma is longer. Industrial medicine is a good compromise, but it cannot be selected. if the highest usable medicine is set to glitterworld medicine.
Sure, you need the mod "Mod Medicine Patch".
It is not update to 1.6, but there is a fork.
I just pushed an update to make it work with that fork.
The mods gui settings respect a pawns player settings.
If you assign medicine to a instance of a hediff in a pawns health tab, it does not.