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Vanillas SummaryHealthHandler.SummaryHealthPercent is used for the 'body damaged' value.
It checks all hediffs and missing body parts.
Bleeding probably will not be a factor. It would need its own condition/stage, but the number of conditions is fixed.
There is a condition call "body damaged greater". How does this condition works? How do you calculate the percentage of damage to whole body?
Also, could you add a feature like use medicine when it's bleeding?
Thx :)
It was quite some work to make sure that my mod is compatible with Mod Medicine Patch (= works with mod added medicines)
So just wait until MMP is updated ;)
You are welcome!
You have to either assign the medicine the doc is carrying to the instance of the hediff...
Or to the "correct" stage in the mods main tab gui...