RimWorld
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Glitter Weaponry
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Mod, 1.4, 1.5
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1.411 MB
18 лют. 2023 о 0:55
8 квіт. 2024 о 13:53
Змін 10 ( перегляд )

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Glitter Weaponry

Опис


This mod expands upon the mysterious lore of the rich and utopian Glitterworlds, adding a set of new deadly laser weapons which cause a new unique hediff and that can only be bought or discovered through quests and rewards.
These weapons are stronger than your average charge weapon, making them extremely effective as endgame weapons.

This mod depends on the Athena Framework for some of its features.

Mod is currently in version: 1.4

Additional suggested mods:
VWE - Heavy Weapons Required for the Laser Destructor


If you enjoyed this mod and want to see more, consider liking and favoriting, helps a lot.












Q: Is this mod CE compatible?
A: It should be! I heard the CE team patched the mod recently.

Q: I encountered an error!
A: Send me the logs so I can identify the issue.

Q: Why does this mod require Athena Framework?
A: The Laser Scatterer and the Laser Destructor both use Athena's "Angle Based Shotgun" code, plus, it's also required for the burns the projectiles leave on the ground.

Q: Can I suggest additions or new features?
A: Absolutely, but keep in mind the theme of the mod.



All graphic work by me (DetVisor)
Athena Framework by SmartKar.
Descriptions and text written by Zomuro and CatLover366.
Credit to Elseud, Van and other artists for help.
A very big thank you to all the supporters.


This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.

[ko-fi.com]


Коментарів: 97
Guineatown20806 21 груд. 2024 о 8:23 
Just so people know, Athena Framework is currently bugged. For me and many others It causes Rimworld to crash when trying to load new and/or existing saves!
Gold Plated Diaper 31 жовт. 2024 о 9:57 
they don't do much damage against mechs because of vanilla armour vs penetration calculation. Weapons are heat damage, mechs have 200% heat resist. Armour gets melted by 80%, now it gets down to 120%. Now the kick in the nuts, laser carbine has at legendary level about 40% penetration as in 80% of damage against mech 120% gets either deflected or mitigated. Militors are becoming real tanks because of this
CAPNxCHAR 27 серп. 2024 о 11:26 
Is it normal that these weapons do no damage against mechs?
HUGE FLUFFY DOG 21 черв. 2024 о 23:07 
Tripling what the others said, the laser destructor is intensely useless. Even in the incredibly niche scenarios you would consider it, it's drastically outperformed by the other VWE - Heavy weapons (all of which are craftable). With how low the range is and how high the miss radius is, you could quadruple the damage and still find it hard to compete with the others. This is also true of the heavy weapon from Impact Weaponry.
Orpheus 5 черв. 2024 о 6:18 
Doubling what @Unex said, the scatterer pellets mostly hit cover and friendlies right in front of you, even with friendly fire turned to 0%.
jybil178 21 трав. 2024 о 18:08 
@ZAX from my understanding of the weapons in this mod, it sounds like while it may not do a lot of damage, it will shred a lot of armor quickly? I have not gotten it myself, so I can't say for certain how well it performs, or if it manages to do this or not xD
Coolchilion 22 квіт. 2024 о 23:03 
Could recipes for the weapons be added, using materials added in Glitterworld Uprising ?
ZAX 16 квіт. 2024 о 12:23 
I wonder what the destructor is used for? It barely deals any damage to enemy infantry in my testing, is there something wrong with how I use it?
DetVisor  [автор] 13 квіт. 2024 о 15:31 
You're welcome, and thank you.
TacoLite 13 квіт. 2024 о 15:02 
Found this from the Credits section on the Nephilim Xenotype mod page. Instant addition to my list. I really like the graphics you made for this, they feel like a seamless continuation of vanilla Rimworld. Thank you for keeping this up to date Det.