Total War: WARHAMMER III

Total War: WARHAMMER III

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Expanded Lord Skills - Mixu's Legendary Lords (submod) (deprecated)
   
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Tags: mod
File Size
Posted
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1.205 MB
17 Feb, 2023 @ 3:48pm
16 May @ 8:51pm
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Expanded Lord Skills - Mixu's Legendary Lords (submod) (deprecated)

Description
This adds additional skills to the characters from Mixu's Legendary Lords so they are more in-line with my Expanded Lord Skills Mod

A description of what the skills do is in the main Expanded Lord Skills discussion section

This feature set has now been integrated into the base mod, so the submod is no longer necessary
55 Comments
iTz Wraith 1 Aug @ 7:35am 
@some_one_else

Would there be any chance of creating a submod for the Legendary High Elf Characters mod so they would benefit from your awesome custom skill tree?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2897366143
Some_One_Else  [author] 17 Jul @ 6:04pm 
@Petey Pan
Ah. It makes a lot more sense that it was SFO related
Petey Pan 17 Jul @ 3:25pm 
To those that are crashing, I just figured out that any of death_toads 2x skill points was causing issues for my mod list with SFO:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2907296975&searchtext=2x+skill+points+sfo

The moment I switched to a different 2x skill point mod, everything worked. Not sure if that is everyone else's problem, but I thought I had a more severe mod conflict - was turning mods on batch by batch until I isolated it. Mine consistently crashed on Dwarf/Orcs on Turn 5 or 8.
Crimson ReapeR 8 Jun @ 11:26am 
i also added a mod that changes autoresolve and a the NNOBS mod which levels up AI characters (makes sense that would be the one with the incompatability), P.S love your mods, you are great:steamthumbsup:
Crimson ReapeR 8 Jun @ 11:24am 
so it was fine and i played multiple campaigns with it but now i have loaded in as thorek with some new AI mods by Incanta that i added and now it is crashing every 5 turns
Reputation 5 Jun @ 4:49pm 
Also having the same crash, cant find another mod thats conflicting
Some_One_Else  [author] 14 May @ 11:02am 
@Franky
I am continuing to not be able to replicate this issue whether I use Kaedrin's or the basegame's mod manager. I have conducted testing with a variety of factions in both single player and multiplayer on six different computer systems ranging from high-end desktops and AI home lab servers to crummy laptops. Please ensure that you are testing using only this mod and the listed required items. If another mod is overriding a table and causing a failed reference within this mod (or Mixu's Legendary Lords), that is not something I am going to be able to replicate using the above instructions. This mod uses the structure "fss_[locmod]_data" (in this case, fss_mixu_data) for data tables, so any issues may be originating from another mod with a similar naming structure.
Franky 11 May @ 10:22am 
+1 to something about this mod guarantees a ctd on turn 5 which is fixed by simply removing this mod even mid run.
Nyrvan 29 Apr @ 8:50pm 
@Some_One_Else I thought about several, Recruit defeated LLs (no changes), Singes LL skills (no skills for Mixu's lords so I don't see what could be an issue there). I disabled Legendary characters for other reasons so no problem there. I have started several campains without this one and it's fine
Some_One_Else  [author] 28 Apr @ 8:24pm 
@Nyrvan
Is there a potential mod conflict, perhaps?