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Aye, from what I can tell it doesn't sound like it breaks anything this mod does either! I will provide 1.6 support as soon as I can.
"Scaria rework: Scaria got scarier! Infected animals now look the part - mangy, red, and covered in sores. You really don’t want to get close, because wounds from scaria-infected creatures cause “scaria infections” - these behave like a normal infection, but cause full blown scaria upon reaching 100%. Humans turn too."
Happy to hear you are enjoying the mod! Sadly I do not have plans to touch the incident logic for this, it would be a bit too "out of line" for what this mod is trying to achieve.
It only effects ranged units, as is stated in the description. This is such a minor issue that I didn't even flag the mod as fully incompatible, it just makes those very few units that are only ranged a lot worse at man hunting.
I won't be fixing this because of how much custom code there is in MVCF to force ranged manhunters to use their ranged attacks, it's just too much trouble to be worth it.