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Level 12... don't think I've ever had a captain go that high. I start wanting to finish a specific racial questline, and get it finished. At a certain point, usually around Sector 17-20 I find, you've got a great shipwreck ship, don't need more data or money, so you zoom to the ending. In most cases, I'll finish the game at Level 8-10.
"Toxic Touch" is actually amazing. I had it on level 4 from an artifact and liked it so much I infused it. The skill caps at 3 but starting at level 12 you can infinitely boost any skill. A lot of enemies are immune to toxic but anything that isn't gets absolutely wrecked. 300% dmg, and you can keep going with it if you're going infinite cuz guess who's weak to toxic? Narcratu.
It led me to trying Toxic Penetrator and it's really interesting. Start nailing a ship with three of those and no matter how buff it is once its crew goes down to zero it pops. And that happens fast with this.
Not worth having the Pirate officer in lategame though probably.
Gruff is pretty good if you're on a fighting quest-line, and you like Cannons. I myself am indeed fond of Railguns, but personally I do also like carrying a mixed armament with a similar range, so I would have to give up my Pulse Laser or Antimatter Blaster etc. Carrying an undodgable energy weapon is very nice in some circumstances, after all.