Garry's Mod
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RDR2 Mechanics
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Тип контента: Дополнение
Тип дополнения: Эффекты
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16 фев. 2023 г. в 1:53
23 сен. 2023 г. в 18:17
Обновлений: 17 (просмотреть)

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RDR2 Mechanics

Описание
Red Dead Redemption 2 Mechanics
Current features: Deadeye, Killcam, Low HP Effects, Death/Spawn effects

Report bugs properly: Do it on github, include steps to reproduce the issue, include your mod collection and preferably record a video showing the problem. If you do not follow any of these steps I will simply ignore your report.

bind "key" "deadeye_mark"
bind "key" "deadeye_toggle"
key can be mouse3, mouse4, mouse5 or whatever the hell you want

  • Deadeye works in multiplayer but with slowmotion forcefully disabled. It gives you a 50% chance of ignoring the damage dealt to you when in it. You can regenerate deadeye faster by smoking a cigarette from the optional mod list. Allows you to mark explosives and grenades to make them explode prematurely. Bind deadeye_mark and deadeye_toggle to use it.
  • Killcam only works for singleplayer. It slows down the game massively so NPC's can't really damage you, but just in case there's damage immunity during the killcam segment.
  • Low HP works everywhere and with no limitations. Only problem is that it's pretty performance heavy.
  • Death and spawn effects can be toggled in the q-menu. Death effect slowdowns the game in singleplayer, in multiplayer it might act funny.

Optionally you may install these mods for extended functionality:

If something doesn't work make sure to try these steps before reporting a bug:
  • Disable anything that might change the pace of time in your game. In ARC9 for example you must disable slow-mo breathing.
  • Disable anything that might do things differently based on time. For example TFA does some sound manipulation and might warp the sounds, so sv_tfa_soundscale must be disabled
  • Play on singleplayer... It's most tested on SP and most features wont work right anyway because you're not able to change timescale or give someone extreme accuracy
  • Disable mods that might interfere with this one. Mods that hook into entityfirebullets and return a non NIL value from it WILL mess with deadeye because it's used to detect shots and reliably remove marks.
  • Disable mods that might change your view. Killcam might interfere and not work reliably if such mods are loaded.
  • SHMovement will cause visual issues due to it relying on timescale for viewbobbing effects.

Check out the options menu for configuration or alternatively modify the cl_rdrm_ commands!
Популярные обсуждения Просмотреть все (7)
33
24 авг в 6:16
ЗАКРЕПЛЕНО: feedback/suggestions
BaJlepa 6oJlbIIIou' eJlDaK
6
22 мар. 2023 г. в 11:30
mod
young policja
0
16 мая. 2023 г. в 12:40
Suggestion
samuelrivera2010
Комментариев: 236
WAALLLLLLLLLLLLTAHWHITE 23 авг в 23:28 
mouse 4 and m feels right
𝓗𝓪𝓻𝓻𝓲 14 авг в 10:57 
console
hitting pipes 2.0 25 июл в 18:38 
where do i bind it?
Skixo 30 июн. 2023 г. в 18:42 
this '"
Skixo 30 июн. 2023 г. в 18:42 
bind "key" "deadeye_mark"
bind "key" "deadeye_toggle" without these -> "<- :|
Piesyrius 28 июн. 2023 г. в 6:57 
can somebody tell me how to bind the keys? (full command)
Parkland 21 июн. 2023 г. в 7:38 
People please help! Why did I put a dead eye mark on mouse 2 and then removed the addon and now mouse 2 does not work for me without the addon.
sijiangzi 20 июн. 2023 г. в 4:59 
How to cancel autoreloading when Death Eye starts
The Sacred One 14 июн. 2023 г. в 18:20 
I need help
MobileGames102 4 июн. 2023 г. в 22:36 
what is the controll of dead ey its not working with me