Garry's Mod

Garry's Mod

1,803 ratings
RDR2 Mechanics
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Content Type: Addon
Addon Type: Effects
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
5.937 MB
16 Feb, 2023 @ 1:53am
23 Sep, 2023 @ 6:17pm
17 Change Notes ( view )

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RDR2 Mechanics

Description
Red Dead Redemption 2 Mechanics
Current features: Deadeye, Killcam, Low HP Effects, Death/Spawn effects

Report bugs properly: Do it on github, include steps to reproduce the issue, include your mod collection and preferably record a video showing the problem. If you do not follow any of these steps I will simply ignore your report.

bind "key" "deadeye_mark"
bind "key" "deadeye_toggle"
key can be mouse3, mouse4, mouse5 or whatever the hell you want

  • Deadeye works in multiplayer but with slowmotion forcefully disabled. It gives you a 50% chance of ignoring the damage dealt to you when in it. You can regenerate deadeye faster by smoking a cigarette from the optional mod list. Allows you to mark explosives and grenades to make them explode prematurely. Bind deadeye_mark and deadeye_toggle to use it.
  • Killcam only works for singleplayer. It slows down the game massively so NPC's can't really damage you, but just in case there's damage immunity during the killcam segment.
  • Low HP works everywhere and with no limitations. Only problem is that it's pretty performance heavy.
  • Death and spawn effects can be toggled in the q-menu. Death effect slowdowns the game in singleplayer, in multiplayer it might act funny.

Optionally you may install these mods for extended functionality:

If something doesn't work make sure to try these steps before reporting a bug:
  • Disable anything that might change the pace of time in your game. In ARC9 for example you must disable slow-mo breathing.
  • Disable anything that might do things differently based on time. For example TFA does some sound manipulation and might warp the sounds, so sv_tfa_soundscale must be disabled
  • Play on singleplayer... It's most tested on SP and most features wont work right anyway because you're not able to change timescale or give someone extreme accuracy
  • Disable mods that might interfere with this one. Mods that hook into entityfirebullets and return a non NIL value from it WILL mess with deadeye because it's used to detect shots and reliably remove marks.
  • Disable mods that might change your view. Killcam might interfere and not work reliably if such mods are loaded.
  • SHMovement will cause visual issues due to it relying on timescale for viewbobbing effects.

Check out the options menu for configuration or alternatively modify the cl_rdrm_ commands!
Popular Discussions View All (7)
33
24 Aug @ 6:16am
PINNED: feedback/suggestions
BaJlepa 6oJlbIIIou' eJlDaK
6
22 Mar, 2023 @ 11:30am
mod
OSAMA
0
16 May, 2023 @ 12:40pm
Suggestion
samuelrivera2010
241 Comments
i already tried unbinding the keys from the mod but it didn't work, everytime i shoot any gun in the game my screen starts spinning
i have been trying to fix it myself by deleting all of my mods and getting them all back but it did not work your mod fucking sucks
fuck your stupid mod it broke the moment i used it but when i got rid of it, it ruined my entire game and i cant do anything about it
Taro Sairasu 30 Aug @ 5:06pm 
One bug i keep having an issue with. Whenever you're in a car, and the killcam triggers, it wont end until you leave the car! Really fun to use but it sucks being stuck in a killcam while a ton of bots are on you..
chillin' fella 29 Aug @ 5:44am 
@hitting pipes 2.0 in the console. if you don't know what that is, search "source engine how to turn on console" in google.
WAALLLLLLLLLLLLTAHWHITE 23 Aug @ 11:28pm 
mouse 4 and m feels right
𝓗𝓪𝓻𝓻𝓲 14 Aug @ 10:57am 
console
hitting pipes 2.0 25 Jul @ 6:38pm 
where do i bind it?
Skixo 30 Jun, 2023 @ 6:42pm 
this '"
Skixo 30 Jun, 2023 @ 6:42pm 
bind "key" "deadeye_mark"
bind "key" "deadeye_toggle" without these -> "<- :|